Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 FPLE Camera Height
Ohh a new update, it's wonderful !!, really thank you for taking the trouble and resisting the complaints of this coon. hahaha Laughing + Tongue sticking out
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
Reply }
Love this addon, and with a few tweaks it works well in RMVXAce as well!

[Image: 5f081a6efb4d1b5739e059acb9da2609.png]

(still working on the HUD and haven't started my texturing yet, but definitely like the change.)
[Image: ryx1MA.png]
ITCH: RedJesterGames

Currently working on Tilemorphs Vol. 1 The Great Forest...
Upcoming projects:
Plants Forever: Flora Mod for Tilemorphs vol. 1: Great Forest

Tilemorphs vol. 2: Fieldstone and Fold
Tilemorphs vol. 3: The Urbane
Reply }
Hello! Very happy + Tongue sticking out  After a while that I have been missing, I had not tried the Script again, after carefully explorer my unfinished projects I noticed that there are two errors, One that I could solve and another, that as I really do not know much about Ruby, did not know what to do.

The first one, was based on the position of the camera in the resolution, it looked not centered, as you will see in the image:[Image: Bug_zpssxjjsuuv.png]

(Especially for the option of medium quality resolution, although I also noticed that for the of High quality resolution, it was also affected, and the others as I do not use them I did not give importance to them). Happy with a sweat

[Image: Res_siz_zps035zosfu.png]

Result in Res med: 

[Image: Bug_solved_zpsqgxuvlhz.png]
(At least, this is approach the most focused thing that I could calculate and it does not affect at all the behavior of other scripts or the same window)

The second error that I could not solve, is the on-screen centralization of the animations made on the map, if one executes them with the "FPLE Camera Height" script it will look like this:

[Image: Bug_amimations_zpsguji7vv0.png]
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
Reply }
Big Grin 
Greetings to everyone,  Laughing + Tongue sticking out first of all, excuse me my bad English, I had a long time without touching the RPGMaker and long without  going over here, so it gave me a blow of continue with some projects that I left, and I could to solve the problem that has this script with animations on map.

This can serve it someone after all:

Content Hidden
[Image: YhuZaMg.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Tileset.png]
Reply }

Possibly Related Threads…
Thread Author Replies Views Last Post
   Basic Width and Height kyonides 0 2,304 06-26-2019, 03:17 AM
Last Post: kyonides
   [WIP] FPLE 2 MGC 17 34,745 01-08-2018, 04:06 AM
Last Post: Darkantuan
   FPLE : First Person Labyrinth Explorer MGC 66 110,796 09-29-2017, 03:47 AM
Last Post: DerVVulfman
   Golden Sun Camera Battle System DerVVulfman 5 24,767 11-02-2014, 06:42 PM
Last Post: DerVVulfman
   Ar Tonelico CBS Add-On : Atelier Series Battle Camera MGC 13 26,456 02-03-2013, 03:26 AM
Last Post: penguwin
   Importing FPLE maps in RMVX MGC 5 13,881 04-21-2012, 11:45 PM
Last Post: albertcprice
   XRXS's Full-View Battleback & Movable Camera XRXS 0 4,639 06-10-2009, 03:30 AM
Last Post: XRXS

Users browsing this thread: