That nasty SP bar
#11
Ok, now the bar doesn't do it's weird stuff but now it's only updating properly after using another skill when the actor has restored some SP.

I never thought this script would cause so many issues. :/
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#12
Version 1.4 coming up

Code:
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# DerVV's Enemy/Actor HP / SP Bars Fix v 1.4
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# By:  DerVVulfman (a fix for El Conducter's script v 4.0)
# Written May 12, 2016
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Put below his script and it should allow SP healing and damage now!!!
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
#  This class performs battle screen processing.
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # * Frame Update (main phase step 2 : start action)
  #--------------------------------------------------------------------------
  alias elconducter_set_sp_fix1 set_target_battlers
  alias elconducter_set_sp_fix2 make_basic_action_result
  #--------------------------------------------------------------------------
  # * Set Targeted Battler for Skill or Item
  #     scope : effect scope for skill or item
  #--------------------------------------------------------------------------
  def set_target_battlers(scope)
    # The original call to get the scopes
    scopers = elconducter_set_sp_fix1(scope)
    # Now create an empty area to store SP values
    @battler_sp_dmg = []
    # And cycle through all the determined battlers to get 'em
    for target in @target_battlers
      @battler_sp_dmg.push(target.sp)
    end
    return scopers
  end
  #--------------------------------------------------------------------------
  # * Make Basic Action Results
  #--------------------------------------------------------------------------
  def make_basic_action_result
    # Set the array to nil (to skip any SP healing)
    @battler_sp_dmg = nil
    # And return with the called action
    return elconducter_set_sp_fix2
  end
  #--------------------------------------------------------------------------
  # * Frame Update (main phase step 5 : damage display)
  #--------------------------------------------------------------------------
  def update_phase4_step5
    # Hide help window
    @help_window.visible = false
    # Refresh status window
    @status_window.refresh
    # Display damage
    for target in @target_battlers
      if target.damage != nil
        target.damage_pop = true
      end
    end
    counter = 0
    # Display damage
    for target in @target_battlers
      # Default each target to no magic
      target.magic_casting = false
      # Skip if the battler array is nil
      next if @battler_sp_dmg.nil?
      # Get the old SP value
      old_sp = @battler_sp_dmg[counter]
      # Compare if the old SP to the new SP
      if old_sp != target.sp
        # Set the passed sp_used to the difference
        target.sp_used = old_sp - target.sp
        # And set magic casting flag to true
        target.magic_casting = true
      end
      # Ad to the count
      counter += 1
    end
    # Shift to step 6
    @phase4_step = 6
  end  
end
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#13
Wow, finally it works. :)
Thank you very much!

The only thing which doesn't work now are SP altering effects from other custom scripts such as SP shields, or SP DoTs/HoTs.
But I think that would require a fix for each custom script unless there is a way to make general fix which works for everything.
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#14
Hm... script placement? Try placing it after the other custom scripts. Then it may perform properly after letting your other scripts do their thing.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#15
I already tried that, but it has no effect.
I have to use a skill to update the bar.

These are the two scripts, if you are interested:

Content Hidden
Content Hidden
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#16
Well, you have a problem with MP Shield Status Effect by Xelias... Line 66 reads:
Code:
if $game_system.MP_SHIELD_STATUS && MP_SHIELD_IDS.any? {|i| @states.include?(i)}
There is no $game_system.MP_SHIELD_STATUS method. And even if there was, no one capitalilzes a method. The script breaks when the effect is supposed to be placed on the combatants.

BUT......
Code:
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# DerVV's Enemy/Actor HP / SP Bars Fix for HoT/DoT v 1.0
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# By:  DerVVulfman (a fix for Shdwlink1993's script v 1.04)
# Written May 15, 2016
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#  Put below his script and the Bar Stats script and slip damage should work.
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


#==============================================================================
# ** Game_Battler
#------------------------------------------------------------------------------
#  This class deals with battlers. It's used as a superclass for the Game_Actor
#  and Game_Enemy classes.
#==============================================================================

class Game_Battler
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias hotdot_hpsp_fix slip_damage_effect
  #--------------------------------------------------------------------------
  # * Application of Slip Damage Effects
  #--------------------------------------------------------------------------
  def slip_damage_effect
    old_sp = self.sp
    hotdot_hpsp_fix
    new_sp = self.sp
    return if old_sp == new_sp
    return unless $game_temp.in_battle
    @sp_used = old_sp - new_sp
    # And set magic casting flag to true
    @magic_casting = true    
  end
end
This plugin fixes sp slip damage for battle. Took all of 5 minutes. Winking
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#17
I extraced the MP shield code out of a larger script. I think I messed it up. ^^"

This is the full script.
Content Hidden

Thank you for the Dot fix.
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