02-09-2010, 09:51 PM
ACBS - Atoa Custom Battle System 2.0 Final
by Atoa
Please don't post this script in other sites or comunity without autorization.
Last Update: 20 - January - 2010
by Atoa
Please don't post this script in other sites or comunity without autorization.
Last Update: 20 - January - 2010
Introduction
Finally my script is done.
This is the ACBS, an 100% animated battle system that allows you to create battles of different styles
Having a very high level of customization.
With this system you can make side view, front view or isometric battles.
And all of it without changing one line in the core script.
Coming Soon:
- Pack of Battler "Tales of"
- Pack of Battler Disgaea
- Pack of Battler Phatom Brave
- Guide about how use CCOA Battlers
- Area Skills
Features
ââ¬Â¢ 100% Animated Battle
ââ¬Â¢ Compatible with battlers of different styles
ââ¬Â¢ Allows the use of different styles battlers at the same time
ââ¬Â¢ Very high level of customization
ââ¬Â¢ A lot of useful built-in systems
ââ¬Â¢ A lot of add-ons to change the battle.
ââ¬Â¢ When using an skill withou an assigned animation, it will use the weaponanimation automatically
Screenshots
Belive or not, this is the same battle system with different configuration.
A sample of the Chrono Trigger Add-On (There's various Cronos pallete because this was just an test)
How to Use
The most recomended is to use the demo as base of you projetc
If that isn't possible, copy the scripts between the script Scene_Debug and the script Main on the demo, paste them in the same order as they were on the demo
ADD-ONS
Theres a lot of optional script within the demo.
All of them are bellow the script Main, so they have no effect;
To activate them, just move them to above the script main, placing them bellow the battle main code
Configuring custom battlers
This is one of the better funcions of this script, allowing you to configure different patterns for the animations frames according to the battler graphic file name.
In the Advanved Configurations, you will find a place named "CUSTOM GRAPHICS POSES CONFIG"
In that place you can configure the poses individually for each graphic
In red: This is the battler graphic file name.
In green: These are the basic configuration.
'Base' => [X, Y, SPD, Mirror]
'Base' = this is the value that sets the base settings, don't change.
X = number of horizontal frames. Numeric value higher than zero. Default 4.
Y = number of vertical frames. Numeric value higher than zero. Default 11.
SDP = Movement Speed. Numeric value higher than zero. Default 200.
Mirror = invert graphic. true or false. Default false.
E.g.:
'Base' => [4, 11, 200, false]
In blue: The blue values are the configuration of each pose.
Pose_ID => [Frames, Time, Loop]
Pose_ID = The Pose ID. Numeric value higher than zero.
Frames = Number of animation frames. Numeric value higher than zero.
Time = Duration of each frame pose.Numeric value higher than zero.
Loop = Animation Loop. true or false.
E.g.:
5 => [4, 4, true]
Important
The script have hundreds of configurable values, all of them with their explanation.
So, *READ ALL INSTRUCTIONS*
I won't give support to lasy people who doesn't read them.[/size]
Study the demo so you can see how everything was done.
Demo
Base Demo:
Atoa Custom Battle System - ENG.rar
If you having problems in opening the projetc, copy the data, graphics and audio folders, create an new project, and paste it on the new project.
Frontal Sample: (this is only a sample to show the script effectiveness and isn't very usable)
ABCS - Frontal Sample.rar
FAQ
Quote:Q:Work on VX? You can do one for VX?
A:No and No.
Q:How do I use charset instead of sprites?
A:If you want to use charsets, it's better to use the SBS Tankentai XP. This script isn't good for using charsets.
Q:It's possible to do [insert here you function of choice]?
A:Like i said abov, I won't give support to lasy people. So explore the script configuration before asking.
Q:Can you add a system that do [insert here you function of choice]?
A:It's depends on the system, if i think it would be good i can add in an future update.
Q:The battlers are screwed, what happened?
A:If you're not using custom battlers, it's because the battler pattern is different from the default
So you must make an custom configuration for it.
Now, if it's already have an custom configuration, it's beacause the config is wrong.
Check the values like the ones indicated on the image bellow and see if they're right
Credits and thanks
ââ¬Â¢Created by Atoa
- To the scripters that had some of yours scripts used as study material or as base of some functions of the battle system
ââ¬Â¢SephirotSpawn - (hbgames.org)
ââ¬Â¢SleepingLionheart - (hbgames.org)
ââ¬Â¢CCOA - (rpgrevolution.com)
ââ¬Â¢Charlie Lee - (rpgrevolution.com)
ââ¬Â¢Farenheight - (reinorpg.com)
ââ¬Â¢RTH - (?)
ââ¬Â¢XRXS - (?)
ââ¬Â¢KGC - (?)
ââ¬Â¢Cogwheel - (?)
- For helping with the system debug
ââ¬Â¢XeloX - (hbgames.org)
ââ¬Â¢Apocrifis - (hbgames.org)
ââ¬Â¢Neoz Kaho - (hbgames.org)
ââ¬Â¢No ID/dpoteat - (hbgames.org)
ââ¬Â¢MayorAnime - (hbgames.org)
ââ¬Â¢Linkei - (santuariorpgmaker.com)
ââ¬Â¢NicholasRg - (santuariorpgmaker.com)
ââ¬Â¢Darknan - (santuariorpgmaker.com)
- For helping me in making battlers for the system.
ââ¬Â¢DarkLuar
Terms and Conditions
This script can be used freely for non-comercial purpose. For cormercial purpouse, send me an PM.