01-16-2018, 05:29 PM
I've spent the last few days working on a full run cycle for my game's protagonist, and despite using a reference, the movements just look so... off. I am entry level when it comes to stuff like this (this is literally the first thing I've ever animated and it shows xD) so I was hoping to get some help, or advise on how to make it look more smooth/realistic.
The sprite animation runs through an event as a parallel process rather than a script. It's looped on a conditional branch, with the still image (1) showing by default when the player is still, and looping (2), (3), (4), (5), (4), (3), for the run animation.
Note: Because of the letterbox overlay, the legs are never fully visible, so I am leaving them as is for now and focusing more on the movement of the dress.
![[Image: XN6lgr4.png]](https://i.imgur.com/XN6lgr4.png)
![[Image: FkwkLy1.png]](https://i.imgur.com/FkwkLy1.png)
![[Image: A0OmvFK.png]](https://i.imgur.com/A0OmvFK.png)
![[Image: r3VHbbo.png]](https://i.imgur.com/r3VHbbo.png)
![[Image: LYowYHx.png]](https://i.imgur.com/LYowYHx.png)
Any tips or assistance will be greatly appreciated!
The sprite animation runs through an event as a parallel process rather than a script. It's looped on a conditional branch, with the still image (1) showing by default when the player is still, and looping (2), (3), (4), (5), (4), (3), for the run animation.
Note: Because of the letterbox overlay, the legs are never fully visible, so I am leaving them as is for now and focusing more on the movement of the dress.
![[Image: XN6lgr4.png]](https://i.imgur.com/XN6lgr4.png)
![[Image: FkwkLy1.png]](https://i.imgur.com/FkwkLy1.png)
![[Image: A0OmvFK.png]](https://i.imgur.com/A0OmvFK.png)
![[Image: r3VHbbo.png]](https://i.imgur.com/r3VHbbo.png)
![[Image: LYowYHx.png]](https://i.imgur.com/LYowYHx.png)
Any tips or assistance will be greatly appreciated!