Posts: 700
Threads: 125
Joined: Nov 2011
10-08-2017, 05:36 PM
(This post was last modified: 10-09-2017, 03:39 AM by JayRay.)
After a nice talk in IRC (and I would encourage you all to show up nightly at around 9:00 PM Central - 11:00 PM Central) DerVVulfman and I were talking about my frustration with the 'big bulbous heads' that most pixel templates have, and why I turned to pre-rendered stuff just to ensure that proportions were the way they should look for a person. Well... I started working that day on a template that combined several shading techniques, a new head style, and using the BODY of the ShowKaizer template as a base, made a "DaVinci Lite" template... Just throwing it out here... as it may become a resource. i didn't know if I should put it in the Art Gallery or here... but anyway... Let me know what you think...
And now Good News/Bad News...[/b]
Unfortunately, I DID have to make the female body approximately 5% smaller, so you may have to do some quick pixel editing to make any old ShowKaizer stuff fit the females... But, that should NOT be a problem... [/size]
I tried to emulate a few oil/pastel washes to get the flesh-tones right, while preserving the pixelization sharpness and details. I dunno... whatcha think?
(UPDATED October 8/2017, raised the ears a tiny bit on the facing down bits... and added females...)
ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Posts: 700
Threads: 125
Joined: Nov 2011
10-08-2017, 05:36 PM
(This post was last modified: 10-09-2017, 04:10 PM by JayRay.)
Here we go!
To ensure that everything fits, I'm going to first remaster and where necessary, re-shape everything I can from the original HK archives to fit the new shading and headsize (as well as the female 5% body reduction) before creating new items.
ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Posts: 11,214
Threads: 648
Joined: May 2009
10-08-2017, 06:20 PM
(This post was last modified: 10-08-2017, 06:26 PM by DerVVulfman.)
A straight-on 90° angle would normally let the ears be about the same level as the eyes. But the top-down RPG systems tend towards a 60° angle. So I think the ears need to be raised about a couple pixels in height. IF only for the angled perspective sake.
Certainly better shading on this lot. And the Kaiser clothes should work fine for this template, except for the hair/head sections. But I DO think the original RTP eyes looked... like they were always apologizing for something. The brow/shape of the kaiser eyes might be a bit better.
Perhaps show a before/after comparison or set of comparisons between yours and the original set by Showkaiser? Love to see what you do for the ladies.
Go extreme and make the feet look less like toe-less boots?
So yeah. I'd use these over the Half-Kaisers. Anyone else?
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 4,602
Threads: 542
Joined: Dec 2009
10-08-2017, 06:48 PM
(This post was last modified: 10-08-2017, 06:51 PM by kyonides.)
I'd still need to check out female versions and many characters wearing actual clothes to see how they look like. Still, I think it's good to see there are people working on making new spritesets. Perhaps I might snatch some to include them in my Gosu game project
Concerning those eyes... mmm, well... I can't tell for sure, are they crossed-eyed?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 4,602
Threads: 542
Joined: Dec 2009
Include XP versions as well! Not everybody loves VX Ace, you know XD
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Posts: 700
Threads: 125
Joined: Nov 2011
Will do... I wanted to get the sprites out first before doing that... but yes, there WILL be XP versions... to be sure
ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Posts: 700
Threads: 125
Joined: Nov 2011
10-08-2017, 10:32 PM
(This post was last modified: 10-08-2017, 11:49 PM by JayRay.
Edit Reason: PLACING THE EULA
)
HKCP - JAYKAIZER MASHUP EULA
IF YOU USE THE HALF-KAIZER CONSTRUCTION PROJECT MATERIALS:
If you use this HKCP's materials to make a sprite, even if you alter it, you will be expected & required to credit all members of the HKCP Team in anything you do. That includes using them to make video games, other digital media, or in redistribution.
VENETIA, SHOWKAIZER, CERULEAN SKYE, GRATHEO, BRITCHIK, KAZEN, FOMAR0153, NPHYX, BERSERKER, DEEBS, AMY (from HKCP Reboot)
IF YOU REDISTRIBUTE MATERIALS:
You are allowed to redistribute the material you create using the material found here, provided that you credit every member of the HKCP Team (listed above). Failure to provide credit may result in a Cease and Desist order and other legal penalties. Commercial redistribution is permitted, with consent from Venetia. You must include in a PM to her, the game which will feature the material, and how much you will be charging for it (in $USD), and where the game(s) will be sold. If it is for non-commercial use, only credit is needed, and you don't need to contact her.
JAYRAY's JAY-KAIZER EULA
As the Jay-Kaizer is only a derivitive of the original HKCP, an end user must abide by the original HKCP EULA in order to use this template. If an end-user uses a clothing template or other item, he/she must credit also the person who created that resource.
We are serious about these Terms & Conditions. They are in place to protect the artists, and to encourage them to contribute. If you do not comply, expect consequences. Thank you!
To use the materials found here, it's as simple as 1-2-3 ...
1.) Open the template & accessories/clothes you want to use in an image editor. You will probably need something better than MSPaint--something that can use layers. Try GraphicsGale or Paint.NET. (Please, do not ask how to use those programs. Find out yourself.)
2.) Choose Select All ([Ctrl]+[A]) to make a selection on a piece. Copy it ([Ctrl]+[C]).
3.) Select the Template, make a new layer if you like, and Paste the piece onto the template! Rearrange the layers until it's the way you want it. Then simply save the file as a PNG and close it.
VOILA! Couldn't be simpler.
ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
|