01-16-2018, 05:29 PM
I've spent the last few days working on a full run cycle for my game's protagonist, and despite using a reference, the movements just look so... off. I am entry level when it comes to stuff like this (this is literally the first thing I've ever animated and it shows xD) so I was hoping to get some help, or advise on how to make it look more smooth/realistic.
The sprite animation runs through an event as a parallel process rather than a script. It's looped on a conditional branch, with the still image (1) showing by default when the player is still, and looping (2), (3), (4), (5), (4), (3), for the run animation.
Note: Because of the letterbox overlay, the legs are never fully visible, so I am leaving them as is for now and focusing more on the movement of the dress.
Any tips or assistance will be greatly appreciated!
The sprite animation runs through an event as a parallel process rather than a script. It's looped on a conditional branch, with the still image (1) showing by default when the player is still, and looping (2), (3), (4), (5), (4), (3), for the run animation.
Note: Because of the letterbox overlay, the legs are never fully visible, so I am leaving them as is for now and focusing more on the movement of the dress.
Any tips or assistance will be greatly appreciated!