06-03-2020, 05:03 AM
(This post was last modified: 08-13-2020, 07:07 AM by kyonides.
Edit Reason: Modified Script + One Extra Comment
)
KActorSkill XP
by Kyonides Arkanthes
Introduction
Are you tired of just including skills your heroes can learn only if they picked a certain class or job?
Are you feeling an urge to add actor specific skills?
Now you can do it!
It is a two step process!
You first add some sort of skill recipe that only includes ID and some default conditions like level or number of items or amount of gold and you are done!
Rinse and repeat for every single actor that you think that should benefit from this!
You can either preset the skill learning (alias simple recipe) or add it via script call in game. Interesting, don't you think?
Side Notes
It does NOT include any menu so far...
This is just a theory but it might work in VX or VX Ace as well.
Script
Code:
# * KActorSkill XP
# Scripter : Kyonides Arkanthes
# 2020-06-03
# This scriptlet has a specific goal, to let your heroes learn skills that are
# not linked to their current job or class. You could call them...
# Actor Specific Learnable Skills - It is a two step process!
# Step 1: Get a "recipe" for a specific skill
# Step 2: Finally learn the skill if you met the requirements
# KActorSkill.add_learn script call shows you all of the available options.
# Currently there are two ways to add such skill learning.
# Method 1: You setup the SKILLS constant found in the KActorSkill module.
# Method 2: You use the KActorSkill.add_learn script call in game.
# * Script Call *
# KActorSkill.add_learn(ActorID, SkillID, Options)
# Allows an Actor to add a skill learning to his list of learnable skills
# Options can be one of these combos:
# :level => SomeLevel
# :gold => SomeAmount
# :item => ItemID, :total => SomeNumber
module KActorSkill
SKILLS = {} # Do Not Touch This Line!
# Examples - You can add more than one Skill ID for any actor!
# SKILLS[ActorID] = { SkillID => { condition }, etc. }
# SKILLS[1] = { 1 => { :level => 3 } }
# SKILLS[2] = { 2 => { :gold => 300 } }
# SKILLS[3] = { 3 => { :item => 3, :total => 5 } }
SKILLS[1] = { 1 => { :level => 1 } }
class Setup
@@default_values = { :level => 1, :gold => 10 , :item => 1, :total => 0 }
def initialize(settings=@@default_values)
@level = settings.delete(:level) || 0
@gold = settings.delete(:gold) || 0
@item = settings.delete(:item) || 0
@total = settings.delete(:total) || 0
end
attr_reader :level, :gold, :item, :total
end
def self.add_learn(actor_id, skill_id, setup={})
actor = $game_actors[actor_id]
return if actor.learned_skill?(skill_id)
actor.set_learning(skill_id, setup)
end
end
class Game_Actor
alias :kyon_kskillsetup_gm_actor_setup :setup
alias :kyon_kskillsetup_gm_actor_exp= :exp=
def check_learn_skill(sid)
learn = @learnings[skill_id]
return unless learn
if learn.item > 0 and item_number(learn.item) >= learn.total
learn_extra_skill(sid)
$game_party.lose_item(learn.item, learn.total)
elsif learn.gold > 0 and @gold > learn.gold + 1
learn_extra_skill(sid)
$game_party.lose_gold(learn.gold)
end
end
def exp=(new_exp)
kyon_kskillsetup_gm_actor_exp=(new_exp)
learn = @learnings.dup
learn.each{|lid, ln| learn_extra_skill(lid) if ln.level <= @level }
end
def setup(actor_id)
kyon_kskillsetup_gm_actor_setup(actor_id)
@learnings = {}
KActorSkill::SKILLS[@actor_id].each do |sid, set|
next if set[:level] == 0
set[:level] <= @level ? learn_extra_skill(sid) : set_learning(sid, set)
end
end
def learn_extra_skill(sid)
@skills << sid
@skills = @skills.uniq
@learnings.delete(sid)
end
def learned_skill?(sid) @learnings[skill_id] or @skills.include?(skill_id) end
def set_learning(sid, set) @learnings[sid] = KActorSkill::Setup.new(set) end
attr_reader :learnings
end
class Game_Party
def learn_actor_skill(actor_id, skill_id)
@actors[actor_id].check_learn_skill(skill_id)
end
end
Terms & Conditions
For now it might be free for use in non commercial games.
Give me a free copy of your completed game if you include at least 2 of my scripts!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE