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 DoubleX_RMMZ_Script_Call_Hotkeys
#1
Purpose
Lets you set some hotkeys per scene to trigger some script calls

Video


Games using this plugin
None so far

Parameters
Code:
* @param scriptCallHotkeys
* @type struct<SceneHotkeys>[]
* @desc Sets the list of hotkeys triggering script calls per scene
* @default []

Author Notes
1. A custom key map plugin, like DoubleX_RMMZ_Custom_Key_Maps:
DoubleX_RMMZ_Custom_Key_Maps
can be useful when setting hotkeys to trigger script calls

Prerequisites
Abilities:
1. Little RMMZ plugin development proficiency to fully utilize this
   (Elementary Javascript exposures being able to write beginner codes up to 300LoC scale)


Terms Of Use
Code:
*      1. Commercial use's always allowed and crediting me's always optional.
*      2. You shall keep this plugin's Plugin Info part's contents intact.
*      3. You shalln't claim that this plugin's written by anyone other than
*         DoubleX or my aliases. I always reserve the right to deny you from
*         using any of my plugins anymore if you've violated this.
*      4. If you repost this plugin directly(rather than just linking back),
*         you shall inform me of these direct repostings. I always reserve
*         the right to request you to edit those direct repostings.
*      5. CC BY 4.0, except those conflicting with any of the above, applies
*         to this plugin, unless you've my permissions not needing follow so.
*      6. I always reserve the right to deny you from using this plugin
*         anymore if you've violated any of the above.

Contributors
Code:
*      Authors:
*      1. DoubleX
*      Plugin Development Collaborators:
*      - None So Far
*      Bug Reporters:
*      - None So Far
*      Compatibility Issue Raisers:
*      - None So Far
*      Feature Requesters:
*      - None So Far

Changelog
Code:
 *      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800):
 *      1. You no longer have to edit the value of
 *         DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this
 *         plugin file name
*      { codebase: "1.0.2", plugin: "v1.00a" }(2020 Oct 14 GMT 0700):
*      1. 1st version of this plugin finished

Download Link
Download Link
Demo Link
Demo Link
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }
#2
Updates
Code:
*      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800):
*      1. You no longer have to edit the value of
*         DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this
*         plugin file name
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }




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