Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
RPG Developer Bakin: Extensible 'Active Item' Event
#1
One of Bakin's tinkerers AmalgamAsh created an event system that allows players to cycle through their inventory for an 'active' item. Here's how he describes it.

Quote:I created an extensible system by which the player can cycle through items in their inventory, landing on an "active" one. (I asked for help on this recently; this is what I ended up doing!) Place this event anywhere in a map that allows the player to cycle items, or as a common event.

.txt   Ashs_Item_Cycle.txt (Size: 4.52 KB / Downloads: 0)



Quote:[*]If you'd like to test it, just place the following script on an NPC and go talk to that NPC during test play.
[/list]

.txt   Ashs_Give_Item_NPC.txt (Size: 1,006 bytes / Downloads: 0)



Quote:[*]Also, make sure the following event is a common event. I have it set up separate from the cycle, but you can probably merge them. It will listen for the keypress Q, which is normally used for camera rotation, but you can change this (make sure you change it in the cycle event as well then).
[/list]



.txt   Ashs_Item_Keypress_Listen_Q.txt (Size: 556 bytes / Downloads: 0)


Quote:[*]Now you can set up objects in your game that will respond to when the 'pointerItem' variable is set to a specific number (such as 5 which could equal rope), and if it isn't the active item, nothing will happen.
[/list]
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
  RPG Developer Bakin: Turn HP into Hearts! JayRay 0 1,026 02-04-2023, 11:53 PM
Last Post: JayRay
Smile RPG Developer Bakin: Quick Harvesting Event JayRay 1 1,011 01-04-2023, 05:44 AM
Last Post: JayRay
Smile RPG Developer Bakin: Grid Based Movement JayRay 2 937 01-04-2023, 05:36 AM
Last Post: JayRay
  [RMXP]Simple Event Vehicle System coffinbag 0 2,872 09-17-2019, 10:06 AM
Last Post: coffinbag
Lightbulb [XP] Item Party Change Someone 1 3,442 04-16-2019, 12:55 PM
Last Post: Vickarius
  [VX] Event-Based Time System Guardian 2 6,503 11-27-2010, 06:37 PM
Last Post: Guardian
  Jimmyly's Event Project Jimmyly 4 7,881 04-09-2009, 12:35 AM
Last Post: Yin
  Player to Event Location Swap PK8 0 3,516 03-04-2009, 01:30 PM
Last Post: PK8
  Data Backup Event System PK8 2 5,333 01-20-2009, 05:58 AM
Last Post: PK8
  First Strike Event System Jimmyly 0 3,232 01-15-2009, 10:06 AM
Last Post: Jimmyly



Users browsing this thread: