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 EkuipFeatures ACE
#1
EkuipFeatures ACE

by Kyonides

Introduction

This simple scriptlet will allow you to add or remove Equip Types to any given Actor during gameplay at will.
Warning: It uses a couple of script calls to accomplish that.

The Script - Updated!

Code:
# * EkuipFeatures ACE * #
#   Scripter : Kyonides Arkanthes
#   2023-05-10

# This scriptlet will allow you to add or remove Equip Types to
# any given Actor during gameplay at will.

# * Script Calls * #

# - Find an Actor - 2 Methods:
# actor = $game_party.members[Index]
# actor = $game_actors[ActorID]

# - Learn a New Equip Type
# actor.learn_weapon_type(EquipTypeIndex)
# actor.learn_armor_type(EquipTypeIndex)

# - Forget a given Equip Type
# actor.forget_weapon_type(EquipTypeIndex)
# actor.forget_armor_type(EquipTypeIndex)

module Ekuip
  class FeaturesContainer
    attr_reader :features
    def initialize
      @features = []
    end

    def add(type_code, type_id)
      @features << RPG::BaseItem::Feature.new(type_code, type_id)
      @features = @features.uniq{|f| f.data_id }
    end

    def remove(type_code, type_id)
      @features.delete_if{|f| f.same_data?(type_code, type_id) }
    end
  end
end

class RPG::BaseItem::Feature
  def same_data?(type_code, type_id)
    @code == type_code and @data_id == type_id
  end
end

class Game_Actor
  alias :kyon_learn_ekuip_types_gm_act_init :initialize
  alias :kyon_learn_ekuip_types_gm_act_feat_obj :feature_objects
  def initialize(actor_id)
    @weapon_features = Ekuip::FeaturesContainer.new
    @armor_features = Ekuip::FeaturesContainer.new
    kyon_learn_ekuip_types_gm_act_init(actor_id)
  end

  def equip_features
    [@weapon_features] + [@armor_features]
  end

  def feature_objects
    kyon_learn_ekuip_types_gm_act_feat_obj + equip_features
  end

  def learn_weapon_type(type_id)
    @weapon_features.add(FEATURE_EQUIP_WTYPE, type_id)
  end

  def learn_armor_type(type_id)
    @armor_features.add(FEATURE_EQUIP_ATYPE, type_id)
  end

  def forget_weapon_type(type_id)
    @weapon_features.remove(FEATURE_EQUIP_WTYPE, type_id)
  end

  def forget_armor_type(type_id)
    @armor_features.remove(FEATURE_EQUIP_ATYPE, type_id)
  end
end

Terms & Conditions

Free for use in any game.
Include my name in your game credits.
That's it!
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

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