02-12-2024, 04:29 AM
(This post was last modified: 02-13-2024, 09:30 AM by kyonides.
Edit Reason: Added Condition
)
ACE HP or SP Recovery Rate
Final Version
For Actors, Enemies, Items, Skills, States
by Kyonides
Introduction
By default the VX ACE engine offers you 1 Sp-Parameter to alter the HP and the SP Recovery Rates.
This script lets you keep their increase rates separate!
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Just read the embedded comments in the script below to learn how to use it.
The Script
Code:
# * ACE HP or MP Recovery Rates *
# Scripter : Kyonides Arkanthes
# v1.0.0 - 2024-02-13
# Just leave a Note Tag in the corresponding Note Box.
# Valid for Actors, Enemies or Items or Skills or States.
# For HP or MP Only. Normally, you would only need 1 of them!
# It is applied to damage calculation whenever a recovery item is being used.
# Use the REC Sp-Parameter for the other value instead.
# - Examples:
# <hp recover 1000>
# <mp recover 1000>
# <hp recover 0.5>
module HpMpRec
RECOVER_HP_NOTE_TAG = /<hp recover (\d+[.]?\d*)>/i
RECOVER_MP_NOTE_TAG = /<mp recover (\d+[.]?\d*)>/i
def find_recover_note(type)
note_tag = type == :hp ? RECOVER_HP_NOTE_TAG : RECOVER_MP_NOTE_TAG
@note[note_tag]
$1.to_f
end
def hp_recover
find_recover_note(:hp)
end
def mp_recover
find_recover_note(:mp)
end
end
class RPG::BaseItem
include HpMpRec
end
class Game_Battler
def states_hp_rec
states.inject(0.0) {|n, s| n + s.hp_recover }
end
def states_mp_rec
states.inject(0.0) {|n, s| n + s.mp_recover }
end
def item_effect_recover_hp(user, item, effect)
rec_rate = db_unit.hp_recover + item.hp_recover + states_hp_rec
rec_rate = rec if rec_rate == 0
value = (mhp * effect.value1 + effect.value2) * rec_rate
value *= user.pha if item.is_a?(RPG::Item)
value = value.to_i
@result.hp_damage -= value
@result.success = true
self.hp += value
end
def item_effect_recover_mp(user, item, effect)
rec_rate = db_unit.mp_recover + item.mp_recover + states_mp_rec
rec_rate = rec if rec_rate == 0
value = (mmp * effect.value1 + effect.value2) * rec_rate
value *= user.pha if item.is_a?(RPG::Item)
value = value.to_i
@result.mp_damage -= value
@result.success = value != 0
self.mp += value
end
def apply_recovery_rate(value, item)
rate = 0
rate += db_unit.hp_recover + item.hp_recover if item.damage.to_hp?
rate += db_unit.mp_recover + item.mp_recover if item.damage.to_mp?
value *= rec + rate
end
def make_damage_value(user, item)
value = item.damage.eval(user, self, $game_variables)
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value = apply_recovery_rate(value, item) if item.damage.recover?
value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
end
end
class Game_Actor
alias :db_unit :actor
end
class Game_Enemy
alias :db_unit :enemy
end
Terms & Conditions
Free for use in ANY
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Due credit is mandatory.
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That's it!
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"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!
Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
Maranatha!
The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.
![[Image: SP1-Scripter.png]](https://www.save-point.org/images/userbars/SP1-Scripter.png)
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-Poet.png]](https://www.save-point.org/images/userbars/SP1-Poet.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)
![[Image: SP1-Reporter.png]](https://i.postimg.cc/GmxWbHyL/SP1-Reporter.png)
My Original Stories (available in English and Spanish)
List of Compiled Binary Executables I have published...
HiddenChest & Roole
Give me a free copy of your completed game if you include at least 3 of my scripts!

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE