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Formerly known as RMVXP, Save-Point is a game creational forum that aids users in creating games using software like RPG Maker or Game Maker. Support is also available today for members and members can also upload and download resources and scripts to use in their games. If you are new or experienced we welcome you to register.

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[XP Script] Ar Tonelico CBS Add-On : Atelier Series Battle Camera
Lupinos Offline
~ KU$CH€£W0£F ~

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Post: #11
Thumbs Up RE: Ar Tonelico CBS Add-On : Atelier Series Battle Camera

Awesome script! Gives the battle system a nice dynamic response. Very good work, MGC (and Kread-EX for the battle system). Very cheery

[Image: 4x69rev2.png]
Beware of the Big Bad Wolf!

12-30-2011 05:18 AM
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MGC Offline
Coder

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Post: #12
RE: Ar Tonelico CBS Add-On : Atelier Series Battle Camera

I update the first post : the V1.1 includes the fix about the serialization.

Some scripts :
Working on :
12-31-2011 10:34 AM
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penguwin Offline
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Post: #13
RE: Ar Tonelico CBS Add-On : Atelier Series Battle Camera

I know this is sort of grave digging, and who knows if you'll ever reply, but I'll give it a shot!

First of all, I really enjoy your work, to the point where if I can figure this out I might consider to use this script partially in my upcoming project. I'm wondering if its possible to have more than 1 type of battle background during the whole game, I can usually figure things like this out but having trouble with this one. How is it defined through troops, or initiation, battle backgrounds?

Anyway, thank you for your time!

EDIT:
I figured the placement and the battle backgrounds out, but now I'm having this weird glitch, where the monsters image is doubled momentarily when the camera moves, what could this be?

EDIT:
Fixed that as well, turns out they were too close to each other...
01-30-2013 05:34 AM
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penguwin Offline
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Post: #14
RE: Ar Tonelico CBS Add-On : Atelier Series Battle Camera

[Image: 2nr0pcz.png]

Slowly customizing this battle system as much as I can, I recently installed the script to be compatible with my other scrips and created my own animated battler.

I'm having trouble with the HURT animation not showing, when the actor is hit by the enemy, its not changing to #2 animation.
I've looked through the configuration various times, the actors are all set to have 11 animations, and the HURT animation is set to #2.
Not sure why it's not being activated...

Any help would be appreciated, thank you!
02-03-2013 03:26 AM
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