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    Thread: Veiw Range Script
Post: RE: Veiw Range Script

oh, that was entirely my bad, WRONG one. sht -.- edit: I've made worse mistakes than uploading the wrong on elol here it is. http://www.2shared.com/file/te16ngSI/dndsystem.html
deus69xxx Scripts Database 28 37,253 08-17-2013, 11:56 PM
    Thread: menus and a small tutorial
Post: RE: menus and a small tutorial

just want an additional place to access stat definitions so I don't clutter up the game_enemy script with like 10k lines of excel code that's basically a list of stats :P
deus69xxx Code Support 3 4,938 08-17-2013, 07:22 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

http://www.2shared.com/file/Z-o0yzAv/dndsystem.html now remember when you try and look at this, it's rather hodgepodge, the scripting alterations are wherever I want, but none affect the maps, it's...
deus69xxx Scripts Database 28 37,253 08-17-2013, 07:19 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

where and how, and i'm all over it. may even get pointers on how to shorten things lol.
deus69xxx Scripts Database 28 37,253 08-16-2013, 09:37 PM
    Thread: menus and a small tutorial
Post: menus and a small tutorial

so, someone once upon a time asked about a D&D rpgxp system, and i'm currently making one (mostly) compliant with 3.0/3.5 from WotC. it's going well, got damage reductions, have a perfectly working s...
deus69xxx Code Support 3 4,938 08-16-2013, 02:16 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

nope doing the same thing, see's around corners and see's a character in a 7/7 sealed cube of blocks =/ also, had to replace some element.x, object.x's in that second one lol
deus69xxx Scripts Database 28 37,253 08-16-2013, 02:05 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

sorry x.x all self taught on this so far, most of my strength lies in rewriting from a base, and then modifying it. very few things have I actually scripted from scratch. that makes much more s...
deus69xxx Scripts Database 28 37,253 08-14-2013, 05:47 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

makes sense, up until i'm not sure what to do with it. do I form a class for it, and a branch call if true, is it supposed to plug into the script this forum regards? i'm working on the first idea unt...
deus69xxx Scripts Database 28 37,253 08-14-2013, 03:29 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

again, you have to remember the part that's really messed up, is it's also detecting like... ******* ******* ***C*** ******* ******* where * = impassable block. and that shouldn't happen. ...
deus69xxx Scripts Database 28 37,253 08-13-2013, 10:39 PM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

oh my, it IS peeking diagonally. did the single box in front, and it didn't register, but tried C = character B = impassable object E = event C .....B ..........E and it found me. edit:...
deus69xxx Scripts Database 28 37,253 08-13-2013, 07:01 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

tried three blocks thick, and 1st, second and third layer (just in case), and putting the player ON an impassable, and dude just runs himself into the wall repeatedly. :sarcasm:
deus69xxx Scripts Database 28 37,253 08-13-2013, 01:34 AM
    Thread: Veiw Range Script
Post: RE: Veiw Range Script

So I was gonna try and keep this from taking up a post slot, but apparently I can't message, send email or anything else as a member lol so... I slapped in the script (ETA) and filled out the script...
deus69xxx Scripts Database 28 37,253 08-12-2013, 11:53 PM