08-16-2013, 02:16 AM
so, someone once upon a time asked about a D&D rpgxp system, and i'm currently making one (mostly) compliant with 3.0/3.5 from WotC.
it's going well, got damage reductions, have a perfectly working spell level system, stuff like that.
what I DON'T have, is the knowledge to script menus. I needs one that lets me separate 'spells' from 'skills', and how I would select them to add points to them when a level up has occurred, and how to select them separately (choose skills to use a skill, spell for magic, etc). that goes deeper, but modding off that should be easier, I just.. the menu selection scripts confuse me.
another thing I could drastically use is a way to create a separate script sheet to assign stats for enemies. the in game number of options on enemies is too short for the number of things I need to reference, so i'd like to be able to write out a bestiary with either all or the rest of the necessary stats and bases.
and if there's been a way found to dual wield in xp and change spells mid fight from one target to multiple targets...
it's going well, got damage reductions, have a perfectly working spell level system, stuff like that.
what I DON'T have, is the knowledge to script menus. I needs one that lets me separate 'spells' from 'skills', and how I would select them to add points to them when a level up has occurred, and how to select them separately (choose skills to use a skill, spell for magic, etc). that goes deeper, but modding off that should be easier, I just.. the menu selection scripts confuse me.
another thing I could drastically use is a way to create a separate script sheet to assign stats for enemies. the in game number of options on enemies is too short for the number of things I need to reference, so i'd like to be able to write out a bestiary with either all or the rest of the necessary stats and bases.
and if there's been a way found to dual wield in xp and change spells mid fight from one target to multiple targets...