menus and a small tutorial
#1
so, someone once upon a time asked about a D&D rpgxp system, and i'm currently making one (mostly) compliant with 3.0/3.5 from WotC.
it's going well, got damage reductions, have a perfectly working spell level system, stuff like that.
what I DON'T have, is the knowledge to script menus. I needs one that lets me separate 'spells' from 'skills', and how I would select them to add points to them when a level up has occurred, and how to select them separately (choose skills to use a skill, spell for magic, etc). that goes deeper, but modding off that should be easier, I just.. the menu selection scripts confuse me.
another thing I could drastically use is a way to create a separate script sheet to assign stats for enemies. the in game number of options on enemies is too short for the number of things I need to reference, so i'd like to be able to write out a bestiary with either all or the rest of the necessary stats and bases.
and if there's been a way found to dual wield in xp and change spells mid fight from one target to multiple targets...
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#2
Here is a window tutorial that might help you: http://www.gdunlimited.net/forums/topic/...d-windows/
Edit: This is the one I learned from: http://www.rpgrevolution.com/tutorial/cc...gss_9.html

As for dual wielding and spell targeting, there are script on this very site for things like that!

Adding data onto enemies is not going to be as simple, but it's still not too hard. You'll probably have to modify either Game_Battler or Game_Enemy and load stuff from a module or use txt2rgss .
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#3
just want an additional place to access stat definitions so I don't clutter up the game_enemy script with like 10k lines of excel code that's basically a list of stats :P
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#4
You want this then http://save-point.org/thread-3276.html Or use a module.
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