Posts: 11,230
Threads: 649
Joined: May 2009
InnerMobius: I wish I had the time to work on it, but... ugh. I still wanna make clickables.
To goth1sniper: Apparently it isn't compatible with SDK 2.4, though I find it unusual that your error message of 'wrong number of arguments' points to a line that is merely an end statement. That is just odd.
Posts: 4
Threads: 0
Joined: Feb 2010
DerVVulfman Wrote:InnerMobius: I wish I had the time to work on it, but... ugh. I still wanna make clickables.
To goth1sniper: Apparently it isn't compatible with SDK 2.4, though I find it unusual that your error message of 'wrong number of arguments' points to a line that is merely an end statement. That is just odd.
Ok thank's. Its sad cuz most of my scripts need the SDK.
An your mouse system is the best I can find.
If you know of any good ones like yours that will work with the sdk can you let me know.
I googled every where an only found old ones that dont work right or It makes every thing full screen.
like this one. I like it but it makes every thing full screen.
Competitive script removed.
Posts: 867
Threads: 15
Joined: Nov 2009
Competitive script removed.
Try this :D
Posts: 4
Threads: 0
Joined: Feb 2010
Works But the mouse is off its up on the top left of the screen an when I move the in game mouse an click to go some where it moves me out to the desk top.I hope you get what Im trying to say.
Posts: 867
Threads: 15
Joined: Nov 2009
yeah I see the problem... mh sorry I don't know what to change :/
Posts: 11,230
Threads: 649
Joined: May 2009
Um, guys?
I don't mean to bum ya out, but you just posted someone else's 'competitive' mouse script in here. Like if someone said 'Try this instead of HIS stuff'. So that script has been removed.
No offense.
Posts: 4
Threads: 0
Joined: Feb 2010
DerVVulfman Wrote:Um, guys?
I don't mean to bum ya out, but you just posted someone else's 'competitive' mouse script in here. Like if someone said 'Try this instead of HIS stuff'. So that script has been removed.
No offense.
Sorry I didnt know.I should of read the rules 1st.
Im just going to forget about it an see if I can make my own.
I looked in to the script language an it almost a mix of c++ an visual basic witch I know both. =)
@ DerVVulfman Is it Ok if I worked off your script?
Posts: 867
Threads: 15
Joined: Nov 2009
sorry -_- didn't know this, but will never happen again
Posts: 11,230
Threads: 649
Joined: May 2009
To Goth1sniper: I have no problem as long as credit is given. Just remember to credit Lambchop, Mr.Mo, Behemoth, Near Fantastica and Corbaque as I did in the Credits and Thanks.
To Zarox: It was a new-guy accident. No prob.
Posts: 10
Threads: 3
Joined: Feb 2010
That would be great with the 8-way movement system:P
New to RPG Maker Xp..So any Recommended Tutorials will be appreciated!