CTB - A Final Fantasy X-like Battle System, Version 3.2
I am not sure charlie. It's not working. Anything else I can do?
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@Sline, you have to add the weapon first per change weapons event command, and after that you can equip it per change equipment event command.

@Villain xD actually it's not really naruto, but inspired :D
[Image: 76561198077561206.png]
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Zarox you are the man. Issue resolved.
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Good call Zarox.
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I hope nothing terrible, that I ask so many questions?
DO you know, how can I make that Victory ME is not played, but in place of her continued battle BGM?
Thanks in advance!
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And when should the battle BGM end?
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When the characters return to the main map.(map, where the battle was started)
I just want to remove victory melody, without silence (on it's place).
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Okay, you have to comment (put # at the beginning of the line) the four points in CTB by Charlie - Scene_Battle where the map bgm is started. Look for bgm_play and you'll find them.
Then on line 194, after
Code:
# Refresh map
    $game_map.refresh
you can put
Code:
# If switching to map
    if $scene.is_a?(Scene_Map)
      # Return to BGM before battle starts
      $game_system.bgm_play($game_temp.map_bgm)
    end
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Hey charlie? Do you provide help with other scripts as well? Even if you didn't make it?
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Ok, thanks, but can i continue playing of battle BGM during the counting of the results of battle? :)
In battle report? like in Xenogears, or Xenosaga.
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