02-07-2010, 07:03 PM
I am not sure charlie. It's not working. Anything else I can do?
CTB - A Final Fantasy X-like Battle System, Version 3.2
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02-07-2010, 07:03 PM
I am not sure charlie. It's not working. Anything else I can do?
02-07-2010, 07:13 PM
@Sline, you have to add the weapon first per change weapons event command, and after that you can equip it per change equipment event command.
@Villain xD actually it's not really naruto, but inspired :D
02-07-2010, 07:33 PM
Zarox you are the man. Issue resolved.
02-07-2010, 08:00 PM
Good call Zarox.
02-07-2010, 08:15 PM
I hope nothing terrible, that I ask so many questions?
DO you know, how can I make that Victory ME is not played, but in place of her continued battle BGM? Thanks in advance!
Energia Project
http://tadeusvillain.deviantart.com
02-07-2010, 09:33 PM
And when should the battle BGM end?
02-07-2010, 10:16 PM
When the characters return to the main map.(map, where the battle was started)
I just want to remove victory melody, without silence (on it's place).
Energia Project
http://tadeusvillain.deviantart.com
02-07-2010, 11:17 PM
Okay, you have to comment (put # at the beginning of the line) the four points in CTB by Charlie - Scene_Battle where the map bgm is started. Look for bgm_play and you'll find them.
Then on line 194, after Code: # Refresh map Code: # If switching to map
02-07-2010, 11:25 PM
Hey charlie? Do you provide help with other scripts as well? Even if you didn't make it?
02-07-2010, 11:49 PM
Ok, thanks, but can i continue playing of battle BGM during the counting of the results of battle? :)
In battle report? like in Xenogears, or Xenosaga.
Energia Project
http://tadeusvillain.deviantart.com |
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