Posts: 26
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		Scan Enemy Events Only
Version 0.1
Credit "Nisage" Also. 
He made the bone
I put in the meat.
![[Image: scancj1fm6.png]](http://img264.imageshack.us/img264/7503/scancj1fm6.png) 
Edit: Please Ignore that I type Commen, Comment, and Common. This happens due to speed typing without double checking.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 9
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		That's a neat way of doing it with states. Nice non-scripting workaround :)
	
	
	
	
	
 
 
	
	
	
		
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		This is really cool, nice job making the event system.
	
	
	
	
	
 
 
	
	
	
		
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		Interesting way of scanning.
A good way instead of using scripts
	
	
	
	
	
 
 
	
	
	
		
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		Control Variables , Conditional Branches and Enemy States features should still be in RPGMaker VX, so I wouldn't see any reason why not.  And the method to show variables in your text ( \V[1] ) has been a standard since RPGMaker 2000 at least.