10-13-2011, 07:24 PM
oh sorry i change it now but say you how to fix it please?
H-Mode7
|
10-13-2011, 07:24 PM
oh sorry i change it now but say you how to fix it please?
10-13-2011, 07:52 PM
10-14-2011, 07:08 PM
hi i have change my trees but now i would like to make a inside of house but the walls are very smalls!
look: http://img225.imageshack.us/img225/9236/capturebq.png Can you help me? thanks
10-17-2011, 04:31 AM
I think you can use wall-events.
10-17-2011, 04:30 PM
i don't like to make events but how i make the walls that are on the sides and make the walls are normal?
can you look the wall texture: http://imageshack.us/photo/my-images/214...re055.png/ PS: i have the "follow me" script adaptes to PSPDS but i dont see my following pokemon can you help me for it ? Thx
10-18-2011, 03:39 PM
Hi!
the Neo Mode 7 have an feature that change the "the roll angle." ( $scene.spriteset.tilemap.increase_beta(value) ) it's possible to add this feature to the Hmode7??? thanks!
10-20-2011, 07:19 PM
(10-14-2011, 07:08 PM)guigui28240 Wrote: hi i have change my trees but now i would like to make a inside of house but the walls are very smalls! i don`t know if i can help you, but here`s my email/msn: renepoko@hotmail.com, maybe we can solve it together. i will be online tommorow around 16:00, see ya. p.s if other people haves problems with h-mode7 you can add me to, but ask it first, before you add me.
10-23-2011, 08:27 PM
For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more .
For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls. goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources. Some scripts : Working on :
10-24-2011, 11:36 AM
Can you make the camera follow character
I want when character move higher, the camera move higher,too , character always on center of screen
10-25-2011, 01:03 PM
The V.1.4.2 should do the trick. Use [C3] in the name of the map.
I fixed a major bug too. The game crashed systematically when returning to the map from another screen (menu, battle, ...). Some scripts : Working on : |
« Next Oldest | Next Newest »
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
H-Mode7 Visual Equipment | Chaotech Games | 8 | 36,799 |
03-30-2017, 01:58 AM Last Post: wrathx |
|
H-Mode7 Caterpillar | Chaotech Games | 8 | 18,978 |
03-10-2017, 12:19 AM Last Post: Lizzbutt |
|
Lycan ABS / MGC Mode7 Edit Patch | DerVVulfman | 2 | 9,479 |
10-18-2015, 07:12 PM Last Post: DerVVulfman |
|
Lycan Enemy Bars / MGC Mode7 Edit Patch | DerVVulfman | 0 | 5,793 |
06-12-2014, 04:05 AM Last Post: DerVVulfman |
|
MGC's Mode7 Edit | DerVVulfman | 0 | 5,505 |
06-12-2014, 03:49 AM Last Post: DerVVulfman |
|
Mode7 | MGC | 1 | 12,469 |
12-30-2013, 05:43 AM Last Post: DerVVulfman |
|
H-Mode7 / UMS Patch | DerVVulfman | 1 | 6,893 |
07-29-2012, 04:12 AM Last Post: MetalRenard |
|
Zenith TBS / MGCaladtogel's Mode7 Patch | DerVVulfman | 0 | 8,654 |
03-05-2008, 06:24 PM Last Post: DerVVulfman |