Posts: 212
Threads: 9
Joined: Mar 2011
07-17-2012, 12:51 PM
While looking at tilesets and maps i had this idea pop up in my mind about tile layers you can hide/show or better yet change it's opacity.
for example, if you are under a specific tile like trees their opacity changes so you can see your character or even a hidden pathway that was covered and hidden by a wall.
If anyone else needs a demo example check out blasphemia abs hud or other huds that turn transparent once your character goes under it.
so if anyone knows a script or can make one that would be great.
Posts: 374
Threads: 20
Joined: Jun 2011
I thought VX Ace already had a "Bush" setting in the Tileset editor that allowed certain tiles to be partially see-through-able?
3DS Friend Code: 3411-1039-9335
(Add me for teh pokeymanz and barvely deefalt!)
Click for the latest update - and vote for someone to die! >8D
Posts: 212
Threads: 9
Joined: Mar 2011
im sure i just cant set a wall to a "bush" and have that hidden entry effect. xD
Posts: 212
Threads: 9
Joined: Mar 2011
Posts: 11,239
Threads: 649
Joined: May 2009
I was thinking that (for RPGMaker XP) that two scripts handle something along the lines of layers that have a form of transparency. SephirothSpawn made a 'removable layers' system which was more towards a debugging tool, and there's MGC's posting of an ISO system where you actually have translucent walls.
I'm not an expert on the tilemap systems and I don't even have RPGMaker VXAce, but I am trying to peak some interest here as I wouldn't mind a cross-platform version (XP,VX,VXce) of this myself.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 212
Threads: 9
Joined: Mar 2011
I found a script yami made called "overlay mapping" and you can hide/show them with a switch.
it deals with images the size of the whole map and not just seperate tiles though...but maybe it works the same o.o