Parellel Proccess Checker
#1
Parellel Proccess Checker
Version: 1.1





Introduction

This script is designed to examine if one (or more) parallel processes are currently running in your game. It will search through both map events and common events, and only deliver information on the parallel processes that have been triggered and are currently running.

Unlike my more recent additions, this merely delivers a pop-up window that informs game developers of the needed data, and will only execute when the game developer presses the hotkey combination in debug mode.




Script

The Script






Instructions

Too simple. Install it under your scripts and run the game. Press the hotkey combo to see if any parallel processes are running.





Credits

Thanks given to MechanicalPen who put forth the request. It was a fun exercise.






Compatibility
Designed for use with RPGMaker XP and currently with the Beta version of the ReGaL gaming system in the works.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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#2
*edit*

Well, that was quick. XD Nice work =D

(Sorry, was watching a Livestream in german and got mixed up in the language there for a second Xb)
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#3
This is awesome!

The only thing I'd probably change is to have it read from $data_common_events directly instead of allocating the @common_list instance variable; both copies of data would exist throughout the game session. Essentially you could remove the set_resource_database method and replace it with the following...

Example:
Code:
def common_list
    $data_common_events
  end

Then just Replace-All the @common_list instance for common_list hook function and you should be good to go :)
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#4
Amaze!

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