08-14-2016, 09:49 AM
(This post was last modified: 08-11-2024, 03:23 PM by DerVVulfman.)
DoubleX RMMV Targeting Hotkeys
Version: v1.00a
Introduction
* Lets you set some hotkeys selecting actor/enemy target by index
Prerequisites
* Nothing special for most ordinary use cases
* Little Javascript coding proficiency to fully utilize this plugin
Script
Code:
/*============================================================================
* ## Plugin Info
*----------------------------------------------------------------------------
* # Plugin Name
* DoubleX RMMV Targeting Hotkeys
*----------------------------------------------------------------------------
* # Terms Of Use
* 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 5. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.
*----------------------------------------------------------------------------
* # Prerequisites
* Abilities:
* 1. Nothing special for most ordinary use cases
* 2. Little Javascript coding proficiency to fully utilize this plugin
*----------------------------------------------------------------------------
* # Links
* This plugin:
* 1. http://pastebin.com/9X4H8K8A
* Mentioned Patreon Supporters:
* https://www.patreon.com/posts/71738797
*----------------------------------------------------------------------------
* # Author
* DoubleX
*----------------------------------------------------------------------------
* # Changelog
* v1.00a(GMT 0900 14-8-2016):
* 1. 1st version of this plugin finished
*============================================================================*/
/*:
* @plugindesc Lets you set some hotkeys selecting actor/enemy target by index
* @author DoubleX
*
* @help
* You're supposed to edit this plugin js file directly
*============================================================================
* ## Plugin Call Info
*----------------------------------------------------------------------------
* # Configuration manipulations
* 1. $gameSystem.targetingHotkeys[index]
* - Returns the keyboard mapping of hotkey selecting the actor/enemy
* with the specified member index as the target
* 2. $gameSystem.targetingHotkeys[index] = keyboardMapping
* - Sets the keyboard mapping of hotkey selecting the actor/enemy
* with the specified member index as the target as keyboardMapping
* - All $gameSystem.targetingHotkeys[index] changes will be saved
*============================================================================
*/
var DoubleX_RMMV = DoubleX_RMMV || {};
DoubleX_RMMV['Targeting Hotkeys'] = 'v1.00a';
DoubleX_RMMV.Targeting_Hotkeys = {
/* Sets hotkeys selecting the actor/enemy target with the specified index
* None of these hotkeys are supposed to be changed during the same battle
* Each hotkey will be referenced by $gameSystem.targetingHotkeys[index],
* where index is the index of the hotkey
* The ith hotkey will try to select the actor/enemy target with index i - 1
* Each of these hotkey must be a String
* Using a keyboard mapping plugin, like Quasi Input, can be useful here
*/
hotkeys: [
"#1", // Referenced by $gameSystem.targetingHotkeys[0]
"#2", // Referenced by $gameSystem.targetingHotkeys[1]
"#3", // Referenced by $gameSystem.targetingHotkeys[2]
"#4", // Referenced by $gameSystem.targetingHotkeys[3]
"#5", // Referenced by $gameSystem.targetingHotkeys[4]
"#6", // Referenced by $gameSystem.targetingHotkeys[5]
"#7", // Referenced by $gameSystem.targetingHotkeys[6]
"#8", // Referenced by $gameSystem.targetingHotkeys[7]
"#9", // Referenced by $gameSystem.targetingHotkeys[8]
"#0" // Referenced by $gameSystem.targetingHotkeys[9]
]
}; // DoubleX_RMMV.Targeting_Hotkeys
/*============================================================================
* ## Plugin Implementations
* You need not edit this part as it's about how this plugin works
*----------------------------------------------------------------------------
* # Plugin Support Info:
* 1. Prerequisites
* - Little plugin development proficiency to fully comprehend this
* plugin
*----------------------------------------------------------------------------*/
(function(TH) {
'use strict';
TH.Game_System = {};
var GS = TH.Game_System;
GS.initialize = Game_System.prototype.initialize;
Game_System.prototype.initialize = function() { // v1.00a - v1.00a
GS.initialize.apply(this, arguments);
GS.initializeTargetingHotkeys.call(this); // Added
}; // Game_System.prototype.initialize
/* Initializes the hotkey mappings that will be stored in save files
* Functional cohesion/Message coupling/Idempotent
*/
GS.initializeTargetingHotkeys = function() { // v1.00a - v1.00a
this.targetingHotkeys = TH.hotkeys;
}; // GS.initializeTargetingHotkeys
/* Selects the ith actor/enemy target when the (i - 1)th hotkey's pressed
* Functional cohesion/Message coupling/Idempotent
*/
var windows = [Window_BattleActor.prototype, Window_BattleEnemy.prototype];
windows.forEach(function(window) {
window.processHandling = function() { // v1.00a - v1.00a
Window_Selectable.prototype.processHandling.call(this);
if (!this.isOpenAndActive()) { return; }
var hotkeys = $gameSystem.targetingHotkeys;
for (var i = 0, length = hotkeys.length; i < length; i++) {
if (Input.isTriggered(hotkeys[i])) { this.select([i]); };
}
}; // Window_ActorCommand.prototype.processHandling
});
})(DoubleX_RMMV.Targeting_Hotkeys);
/*============================================================================*/
FAQ
* None so far
Credits and Thanks
* None
Author's Notes
* None so far
Terms and Conditions
* Commercial use's always allowed and crediting me's always optional.
* You shall keep this plugin's Plugin Info part's contents intact.
* You shalln't claim that this plugin's written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you've violated this.
* CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you've my permissions not needing follow so.
* I always reserve the right to deny you from using this plugin anymore if you've violated any of the above.
Changelog
v1.00a(GMT 0900 14-8-2016):
1. 1st version of this plugin finished