DoubleX RMMV Dynamic Settings Compatibility
#1
DoubleX RMMV Dynamic Settings Compatibility

Version: v1.00a

Introduction

* Fixes DoubleX RMMV Dynamic Settings compatibility issues

Prerequisites

* Nothing special

Script

Code:
/*============================================================================

 *    ## Plugin Info                                                          
 *----------------------------------------------------------------------------
 *    # Plugin Name                                                           
 *      DoubleX RMMV Dynamic Settings Compatibility                           
 *----------------------------------------------------------------------------
 *    # Terms Of Use                                                          
 *      1. Commercial use's always allowed and crediting me's always optional.
 *      2. You shall keep this plugin's Plugin Info part's contents intact.   
 *      3. You shalln't claim that this plugin's written by anyone other than
 *         DoubleX or my aliases. I always reserve the right to deny you from
 *         using any of my plugins anymore if you've violated this.           
 *      4. CC BY 4.0, except those conflicting with any of the above, applies
 *         to this plugin, unless you've my permissions not needing follow so.
 *      5. I always reserve the right to deny you from using this plugin      
 *         anymore if you've violated any of the above.                       
 *----------------------------------------------------------------------------
 *    # Prerequisites                                                         
 *      Nothing special                                                       
 *----------------------------------------------------------------------------
 *    # Links                                                                 
 *      This plugin:                                                          
 *      1. http://pastebin.com/XdheVbmp                                       
*      Mentioned Patreon Supporters:
*      https://www.patreon.com/posts/71738797
 *----------------------------------------------------------------------------
 *    # Author                                                                
 *      DoubleX                                                               
 *----------------------------------------------------------------------------
 *    # Changelog                                                             
 *      v1.00a(GMT 0400 21-8-2016):                                           
 *      1. 1st version of this plugin finished                                
 *============================================================================*/
/*:
 * @plugindesc Fixes DoubleX RMMV Dynamic Settings compatibility issues
 * @author DoubleX
 *
 * @help
 *============================================================================
 *    ## Addressed Plugins                                                    
 *----------------------------------------------------------------------------
 *    # DoubleX RMMV Popularized ATB Core:                                    
 *      1. Actor ATB bars aren't drawn properly on the status window when the
 *         value of optDisplayTp's different from that in the system setting  
 *         - Reference tag: PATB optDisplayTp                                 
 *         - Rewritten Window_BattleStatus.prototype.patb_gauge_area_width and
 *           Window_BattleStatus.prototype.refresh_patb_bars                  
 *============================================================================
 */

var DoubleX_RMMV = DoubleX_RMMV || {};
DoubleX_RMMV['Dynamic Settings Compatibility'] = 'v1.00a';

/*============================================================================
 *    ## Plugin Implementations                                               
 *       You need not edit this part as it's about how this plugin works      
 *----------------------------------------------------------------------------
 *    # Plugin Support Info:                                                  
 *      1. Prerequisites                                                      
 *         - Bsci knowledge on how the addresses plugins work                 
 *         - Some RMMV plugin development proficiency to fully comprehend this
 *           plugin                                                           
 *----------------------------------------------------------------------------*/

if (DoubleX_RMMV['Dynamic Settings']) {

DoubleX_RMMV.Dynamic_Settings_Compatibility = {};

/*----------------------------------------------------------------------------*/

if (DoubleX_RMMV["PATB Core"]) {

(function(DSCPATB) {

    'use strict';

    DSCPATB.Window_BattleStatus = {};
    var WBS = DSCPATB.Window_BattleStatus;

    WBS.patb_gauge_area_width =
    Window_BattleStatus.prototype.patb_gauge_area_width;
    Window_BattleStatus.prototype.patb_gauge_area_width = function() {
    // Rewrite; Hotspot
        var p = $gameSystem.patb, w = p.hp_bar_w + p.mp_bar_ox + p.mp_bar_w;
        // Rewritten
        if ($gameSystem.dynamicSettings.optDisplayTp) {
            w += p.tp_bar_ox + p.tp_bar_w;
        }
        // PATB optDisplayTp
        return w + p.atb_bar_ox + p.atb_bar_w;
    }; // Window_BattleStatus.prototype.patb_gauge_area_width

    WBS.refresh_patb_bars = Window_BattleStatus.prototype.refresh_patb_bars;
    Window_BattleStatus.prototype.refresh_patb_bars = function() {
    // Rewrite; Hotspot
        var patb = $gameSystem.patb, actor, rect, type;
        // Rewritten
        var ox = patb.hp_bar_w + patb.mp_bar_ox + patb.mp_bar_w;
        ox += patb.atb_bar_ox;
        if ($gameSystem.dynamicSettings.optDisplayTp) {
            ox += patb.tp_bar_ox + patb.tp_bar_w;
        }
        // PATB optDisplayTp
        for (var index = 0, max = this.maxItems(); index < max; index++) {
            actor = $gameParty.battleMembers()[index];
            if (!actor) { continue; }
            type = actor.patb_type();
            if (!actor.patb_val_change[type]) { continue; }
            rect = this.gaugeAreaRect(index);
            this.draw_actor_patb(actor, rect.x + ox, rect.y, type);
            actor.patb_val_change[type] = false;
        }
    }; // Window_BattleStatus.prototype.refresh_patb_bars

})(DoubleX_RMMV.Dynamic_Settings_Compatibility['PATB Core'] = {});

}

/*----------------------------------------------------------------------------*/

} else {
    alert('Place Dynamic Settings Compatibility below Dynamic Settings.');
} // if (DoubleX_RMMV['Dynamic Settings'])

/*============================================================================*/

FAQ

* None so far

Credits and Thanks

* None

Author's Notes

* None so far

Terms and Conditions

* Commercial use's always allowed and crediting me's always optional.
* You shall keep this plugin's Plugin Info part's contents intact.
* You shalln't claim that this plugin's written by anyone other than DoubleX or my aliases. I always reserve the right to deny you from using any of my plugins anymore if you've violated this.
* CC BY 4.0, except those conflicting with any of the above, applies to this plugin, unless you've my permissions not needing follow so.
* I always reserve the right to deny you from using this plugin anymore if you've violated any of the above.

Changelog

v1.00a(GMT 0400 21-8-2016):
1. 1st version of this plugin finished
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


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