XaiL Redux Deluxe
#21
You must be including a large-party script, or performed an edit that does allow for more than 4 party members. NICE! While XaiL does allow you to resize the Party window on the screen, it does not edit the actual system that enforces the pre-determined maximum party size. But if you are adding a few more party members and are sure of it, you must have a large-party script (or at least edited the default add_actor method in Game_Party). Afterall, I stated this in the header portion (stating YOU must supply an override for the four-party system). I recommend Fomar0153's Large Party as I've used it for ... (has it been a decade now)?

Code:
#  While the default RPGMaker XP project  is limited to a four-member party,
#  and most main menu replacement scripts are designed as such,  this script
#  adapts itself to the size of the current party when it loads.  So, if the
#  game developer overrides the four-party limit with his own code, the menu
#  will adapt to fit.

The Party Window is fixed in size, or at least as to what size and shape you have it configured. Whether you have one, four, six, or even twelve members in your party, the size and shape of the party status window will not change, though it WILL allow you to scroll through the members when you select Skill, Equip, or any other menu item where the 'Actor Select' option for a menu command is set to true:
Code:
#           Actor
#           Select          
#======     ======      
LIST2[0]  = [false, false, "Scene_Item.new"]
LIST2[1]  = [true,  false, "Scene_Equip.new(@status_window.index)"]
LIST2[2]  = [true,  true,  "Scene_Skill.new(@status_window.index)"]
LIST2[3]  = [true,  false, "Formation"]
LIST2[4]  = [true,  false, "Scene_Status.new(@status_window.index)"]
LIST2[5]  = [false, false, "Scene_Save.new"]
LIST2[6]  = [false, false, 1]
LIST2[7]  = [false, false, "Scene_End.new"]
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#22
Oh, okay, do you still have the script you mentioned, i mean the large party script, because I only found some vx things.
I also only want them to be shown in the menu, I dont want them in battle actually^^
Reply }
#23
Create a new topic in Code Support to discuss the showing of party members in excess of four and how many you want in-battle. Be detailed in your code support inquiry with relation to XaiL or other menus as it is appears to be a separate inquiry not specific to XaiL only.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#24
I have a question if I may ask.

Is it possible to rearrange the menu into something like this?


Attached Files
.png   menu options.png (Size: 5.45 KB / Downloads: 5)
Reply }
#25
Actually, YEP!

Tongue sticking out But I need to add a couple more lines because I forgot to ensure the MENU_STATUS window with the actors can resize.

Around line 1956, you have the following line:
Code:
cols            = X_MAIN::PARTY::COLUMNS

Add these two line below it:
Code:
val_ht = X_MAIN::PARTY::WINDOW[2]
val_wd = X_MAIN::PARTY::WINDOW[3]

And replace the @status_window statement that follows with this:
Code:
@status_window  = Window_MenuStatus.new(cols, val_ht, val_wd)

That allows the menu status to PROPERLY resize.....



The system has an innate ability to reposition the actual windows within the 1st configuration page. Within the modules of 'COMMAND', 'PARTY' and 'STATS', you will see a value entitled 'WINDOW'. The WINDOW value is an array that holds the X and Y position of the windows as well as the Height and Width! It is right here, you can maneuver your windows. Well, you can now reposition the Actor Stats with the above fix.

And I don't see the HELP window, so I am assuming you're not having one. The same 1st Configuration page also has a HELP module, with its own WINDOW value you can edit. If you set WINDOW to nil, you erase the help window.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#26
BTW: I've found anotherb ug. Pictures in the map like for example sun light are above the menu.
((
Reply }
#27
I don't follow.

Ah, you're using some sort of HUD display using pictures that are drawn over the map. And as Xail is drawn over the map, your hud is still drawing over the map... and thereby the menu. I would suggest that the hud and related graphics be set up to hidden when the map is on (or when $scene != Game_Map).

So I'm not going to say that is a bug with XaiL at all.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#28
Im sorry, I think you didint undestood me because of my creepy english.
Heres what I mean:
When I play a picture thru an event like a sunlight it is above the xail menu visual which it shouldnt.
Please look at my picture which is below as an attachment.


Attached Files
.png   765657765765.png (Size: 1.19 MB / Downloads: 4)
Reply }
#29
Hrm... that sunlight effect looks awfully familiar, like a day/night script such as Moonpearl's. In that case, the day/night need merely be set up to turn the event when exiting the map. Again, this merely need be introduced into something other than XaiL.

Whenever you have a menu system, whether it be XaiL, Moghunter, or any other that allows you to see the Field map in the background, this effect you see will occur. It is up to the end-user to adapt whatever scripts they use to turn on/off these effects. None of the menu scripts as I described would be at fault.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }
#30
No, theres no other script that im using.
Im only using your script, sir.
I downloaded your Demo, just put a picture thru an event and thats it.
From the scripts, I just left everything like it was.
Reply }




Users browsing this thread: 6 Guest(s)