What's up, RMers?
(12-12-2022, 05:58 AM)kyonides Wrote: As a way to keep my mind busy, I started porting Kuests Dynamis to RMVX. Grinning
It looks good so far. Two Thumbs Up!

So you ported it from an engine used only by the nostalgia-blind to an engine used by basically no one?

Feel free to tell me how that pans out~!
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(12-12-2022, 06:06 AM)Remi-chan Wrote:
(12-12-2022, 05:58 AM)kyonides Wrote: As a way to keep my mind busy, I started porting Kuests Dynamis to RMVX. Grinning
It looks good so far. Two Thumbs Up!

So you ported it from an engine used only by the nostalgia-blind to an engine used by basically no one?

Feel free to tell me how that pans out~!

Those nostalgic forumers from this board and cyber-abroad will certainly appreciate one way or another. Grinning
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

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[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
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My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(12-12-2022, 06:13 AM)kyonides Wrote: Those nostalgic forumers from this board and cyber-abroad will certainly appreciate one way or another. Grinning

(snrk) Yeap, okay! I'm sure those exist somewhere! (Petty snickering intensifies)

Oh yeah, got more work done! Mostly interfaces and assets for upcoming bossfights. Some of these look pretty dope though!
[Image: XpLWmKh.png]
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[Image: 6O6d2My.png]
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The submarine tileset design is coming out... OK... I suppose. I'm not going for hyper authentic but I am trying to make it look semi-functional and lived in.

Submarine : Pilot Module
[Image: SubPilot.gif]

Submarine : Torpedo Modules
[Image: Sub-Torpedoes.gif]

Both of these pieces are going to become more and more purposely redundant as I draw more crap to give it mass and volume, especially all the machinery behind the torpedo tube units. I'm going to jam the cockpit section full of submarine business, and the torpedo room modules will each individually be attached to an even larger semi-animated unit consisting of a huge fucking mess of metal, red tubes, too many spinwheels to turn and a bunch of other blinky techno crap. One of the modules will probably be disassembled and broken down with a technician working on some sparky wires.

Technophilia at it's finest. Go ahead and stick your torpedo in her tubes.

And yes, some of this ties into the gameplay as well. The player will be a pseudo submarine technician in one portion and will be subject to busywork and challenge. When SHTF, the player will be loading torpedoes and if he doesn't launch at least 8 in five minutes then it's Game Over buddy. I think the pattern will be A.) Retrieve torpedo from dispensary hatch, B.) Slowly wheel torpedo to an available launch tube (the craft is shaking), C.) Hook torpedo and push into launch tube, D.) Pull back lever to activate torpedo, REPEAT. Also, if the player forgets to pull back the lever, they have NOT primed the torpedo and are wasting valuable time with it. It is possible to pack all units and not have them fire because you forgot the lever!

Each unit will have a "cook" time, and you have to load into units which have launched and are no longer "cooking". Eight in 5 minutes should be achievable and would probably be pathetically low bar to survive, but there will be prizes for how many the player can manage. The numbers and rewards will all be worked out when it all comes together and is more tangible and ready to deploy. I also think a fire will break out and one unit will go down in the middle of all of this just to add some drama.

"TOO MUCH PRESSURE ON UNIT 6! Unit 6 is down, please refrain from touching it. We'll have a technician out shortly."

*Taking NOTES*

"If this wasn't a drill, our whole entire crew would be DEAD!"
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NEW ALBUM OUT NOW!

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(12-12-2022, 06:06 AM)Remi-chan Wrote:
(12-12-2022, 05:58 AM)kyonides Wrote: As a way to keep my mind busy, I started porting Kuests Dynamis to RMVX. Grinning
It looks good so far. Two Thumbs Up!

So you ported it from an engine used only by the nostalgia-blind to an engine used by basically no one?

Feel free to tell me how that pans out~!

Better than porting it a half-baked version of VX Ace with Javascript slapped on it like MV. And less we talk about MZ, the better.

Man, maybe it's just my "nostalgia-blind" self speaking but sometimes it truly seems like RPG Maker peaked with XP. It's been downhill ever since...
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(12-13-2022, 08:12 PM)Steel Beast 6Beets Wrote:
(12-12-2022, 06:06 AM)Remi-chan Wrote:
(12-12-2022, 05:58 AM)kyonides Wrote: As a way to keep my mind busy, I started porting Kuests Dynamis to RMVX. Grinning
It looks good so far. Two Thumbs Up!

So you ported it from an engine used only by the nostalgia-blind to an engine used by basically no one?

Feel free to tell me how that pans out~!

Better than porting it a half-baked version of VX Ace with Javascript slapped on it like MV. And less we talk about MZ, the better.

Man, maybe it's just my "nostalgia-blind" self speaking but sometimes it truly seems like RPG Maker peaked with XP. It's been downhill ever since...

It's good to keep our minds busy with programming. Besides, it's a helpful method to prepare the script for its VX ACE port, I simply do it in a 2 step process. It reduces the number of headaches that I'd suffer if compared with a direct port to ACE.

No, Steel, it's not just a nostalgia-blind. That's basically what happened there. Now that they're talking about Unite, it just makes it sound even more ridiculous. If people no longer have to code stuff, game devs will become dumber and dumber every year. "Probably" at some point they'd include some programming stuff, but it's Unity in disguise so why bother?
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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(12-13-2022, 10:19 PM)kyonides Wrote:
(12-13-2022, 08:12 PM)Steel Beast 6Beets Wrote:
(12-12-2022, 06:06 AM)Remi-chan Wrote:
(12-12-2022, 05:58 AM)kyonides Wrote: As a way to keep my mind busy, I started porting Kuests Dynamis to RMVX. Grinning
It looks good so far. Two Thumbs Up!

So you ported it from an engine used only by the nostalgia-blind to an engine used by basically no one?

Feel free to tell me how that pans out~!

Better than porting it a half-baked version of VX Ace with Javascript slapped on it like MV. And less we talk about MZ, the better.

Man, maybe it's just my "nostalgia-blind" self speaking but sometimes it truly seems like RPG Maker peaked with XP. It's been downhill ever since...

It's good to keep our minds busy with programming. Besides, it's a helpful method to prepare the script for its VX ACE port, I simply do it in a 2 step process. It reduces the number of headaches that I'd suffer if compared with a direct port to ACE.

No, Steel, it's not just a nostalgia-blind. That's basically what happened there. Now that they're talking about Unite, it just makes it sound even more ridiculous. If people no longer have to code stuff, game devs will become dumber and dumber every year. "Probably" at some point they'd include some programming stuff, but it's Unity in disguise so why bother?

Damn... And here I was hopping that things would improve now that EnterBrain-less is out of the picture. Joke's on me, I guess.
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I mean, i see MV as the be-all end all rpgmaker, we don't like to talk about MZ.

But, that is ultimately my opinion.

Dunno what you were referring to there Steel beats, but I don't think it could have anything to do with me since i don't use either anymore. :0

Also Kain, loving the sub! I'm not a nerd about that stuff so it looks good to me~!

"Technophilia at it's finest. Go ahead and stick your torpedo in her tubes."

Hah! Stick that on a T-shirt and sell it!

Oh uh... I've mostly just been going through and fixing stuff up.

However, Pjcr got me some stuff and they look amazing!

Lilith: The Coruscant Snake
[Image: wLne7ac.jpg]
[Image: g9NMiwf.jpg]
I did the space wings~

But wait! There's more~

Rex Flexin: The Green Tank
[Image: qPq6gIX.png]
Placeholder art by RiseDemos, so I don't have to use official Neopets art anymore ahahaha.
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OMG why did you have to sprite my mother?

*Headdesk*

*Falls out of chair*

*THUD!*

My mother is the whole reason humans build nuclear powered submarines, as protection against HER. When she comes back to reclaim the throne, all humans will be fed into a meat grinder.

Rex Flexin is what happens when Fiona cheats on Shrek with The Tick.

In all seriousness, cool sprites. The snakes make me uneasy and that's good a good thing.

Submarine : Bulkhead Door
[Image: SubDoors.gif]

Here is the bulkhead door with the spinning lock wheel. Trivia : Submarine is the only "Dungeon" that uses absolutely 0 "Keys". The commander's office is supposed to be locked according to Code of Conduct (but never is.)

Submarine : Torpedo Unit (Updated)
[Image: Sub-Torpedoes.gif]


Updated torpedo unit, now with the lever and some hoses and wires. I was going to make it more and more purposely redundant but I figure this is good enough. The only thing that might change is the 5 brass rings might be swapped out for 5 red/green lights to signify cook status of a primed torpedo. Once all 5 lights go green, the torpedo is launched and the hatch opens ready to receive another one.
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NEW ALBUM OUT NOW!

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(12-14-2022, 02:36 AM)Remi-chan Wrote: I mean, i see MV as the be-all end all rpgmaker, we don't like to talk about MZ.

But, that is ultimately my opinion.
I don't really respect opinions I disagree with so... Well, whatever. At the very least, I'll agree that MZ isn't even worth acknowledging.

Now, onto a subject that's what this thread is actually about, I finished a nifty secret that will allow the party to learn a unique skill as the game goes on. To elaborate, it's a mirror that will teach a chosen character a special ability that's otherwise unavailable. The mirror will "reset" after every plot advancement, allowing another technique to be learned.

I was inspired by BoxxyQuest 2 which featured a similar secret, with the added joke that it was a literal skill tree.
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