ForeverZer0 Custom Resolution + Littledrago's Zoom
#1
Howdy, howdy y'alls of the Save-point.

Tis' I, comin atcha again with another koo-koo-bannanas question. (Well maybe not "koo-koo-bannanas", that's a bit over-selling the excitement of it.)

I completed one of the small projects I've been working on lately, and almost immediately decided it needed a sequel, and then another sequel which I'm sure many of you know the feeling of. But Anyway, while loading my characters into XP I realized the look of them was kind of weird, despite them looking rather nice while I was editing them in GIMP. and recalled some resolution scripts I'd read about in the past.
So, long-story-long, all yesterday I set up both ForeverZer0's Resolution script, and KK20's both from the Chaos Project website on separate projects to test. But only ForeverZer0's had an add-on with the zoom I specifically wanted in the first place, made by Littledrago.

In a comment response to a user, he explains on the page where it's posted that it's old, and has problems and isn't supported anymore, and one of the issues mentioned by a user on there about the tileset disappearing when opening the menu (or "the tilemap going black" as they described in their comment.) Was never fixed either.

Anyway, my question amidst all this here is if there's an obvious or simple little fix someone could help me with to make his script work correctly. I know the obvious answer is that it's old, and unsupported, and I should just move on and look for something else, but I couldn't find another script with this nice zoom feature. (So crisp and clear...) I know too that a better choice for a resolution script would probably be KK20's (or at least that's what I read on their own posts, I'm sure they're not biased at all lol) Since it's way more up-to-date, but like I said, no zoom script that I could find for their version.

If there's an alternative zoom script out there that I've just missed, I'm all ears! ...Or uh, eyes I guess. Hmm...

Also, a sort of smaller, bonus thing: within the script itself there's no setting to actually set this as the permanent state of the project, for some reason it's programed where this is accessed through a script call. I might be able to find some way to event around this (If worst comes to worst, maybe I could do something completely stupid and ill-advised like having a cataclysmic cacophony of multiple running parallel process on every. single. map. like the sick and twisted fiend that I am.) But I'm hoping this can be negated by just telling the script to run the game at a x1 zoom or something.

Here's some screenshots to show what I'm talking about.

[Image: screenshot1.png]
Here in this one I'm using both scripts, the custom resolution, and zoom one. So the window is up-scaled.

Also edit: I realized after the fact that my little glasses face looks a bit like it says "BJ", but that is actually in fact a sunglasses emoticon B)

[Image: screenshot3.png]
The menu screen.

[Image: screenshot2.png]
The map after exiting the menu screen. This doesn't cause any errors or anything, and using the event script call a second time causes the tiles to show up again, but the thing is I intended on having this be a permanent state for the game to be in, and not just for a single event.
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#2
DerVVulfman and/or Kyonides should easily be able to help with this. I don't code and even if i did it sure as heck wouldn't be with RGSS. I do wish you luck finding an amiable solution courtesy of our big boss coders! :D
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#3
(11 hours ago)Remi-chan Wrote: DerVVulfman and/or Kyonides should easily be able to help with this. I don't code and even if i did it sure as heck wouldn't be with RGSS. I do wish you luck finding an amiable solution courtesy of our big boss coders! :D

Thank you for the well wishes Lol I am definitely grateful for the awesome help they've given since I've joined here XD
They're really good with this stuff

I seriously haven't encountered such a nice community online before in general, y'all guys are super tight, I'm glad I discovered this place B)
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#4
OK, can you provide us with a simple demo, not your actual game project, that show us how the tileset disappears after leaving the main menu?
It's always a good idea to take a look at the scripts and your possible modifications or customizations to see if they're affecting the end result somehow.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#5
(7 hours ago)kyonides Wrote: OK, can you provide us with a simple demo, not your actual game project, that show us how the tileset disappears after leaving the main menu?
It's always a good idea to take a look at the scripts and your possible modifications or customizations to see if they're affecting the end result somehow.

Sure thing -> link to test project.
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#6
After an initial search, I suspect the main issue is that the custom tilemap class that ForeverZer0 or LittleDrago created is very slow. It's not like the tileset vanished, it just simply takes long to adjust it to your preferred zoom level. That means you can walk for a while before you finally see the tileset being displayed on screen.
"For God has not destined us for wrath, but for obtaining salvation through our Lord Jesus Christ," 1 Thessalonians 5:9

Maranatha!

The Internet might be either your friend or enemy. It just depends on whether or not she has a bad hair day.

[Image: SP1-Scripter.png]
[Image: SP1-Writer.png]
[Image: SP1-Poet.png]
[Image: SP1-PixelArtist.png]
[Image: SP1-Reporter.png]

My Original Stories (available in English and Spanish)

List of Compiled Binary Executables I have published...
HiddenChest & Roole

Give me a free copy of your completed game if you include at least 3 of my scripts! Laughing + Tongue sticking out

Just some scripts I've already published on the board...
KyoGemBoost XP VX & ACE, RandomEnkounters XP, KSkillShop XP, Kolloseum States XP, KEvents XP, KScenario XP & Gosu, KyoPrizeShop XP Mangostan, Kuests XP, KyoDiscounts XP VX, ACE & MV, KChest XP VX & ACE 2016, KTelePort XP, KSkillMax XP & VX & ACE, Gem Roulette XP VX & VX Ace, KRespawnPoint XP, VX & VX Ace, GiveAway XP VX & ACE, Klearance XP VX & ACE, KUnits XP VX, ACE & Gosu 2017, KLevel XP, KRumors XP & ACE, KMonsterPals XP VX & ACE, KStatsRefill XP VX & ACE, KLotto XP VX & ACE, KItemDesc XP & VX, KPocket XP & VX, OpenChest XP VX & ACE
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#7
(quietly downloads)

WELL... that just ended three weeks of me working on a Screen Resize / Resolution / Tilemap combo... mostly. Head-desk Thud

This thing exists? I may have a hand at a rewrite with
1) All instructions in One page...
2) All... ALL... of the configurables in another page (so you don't have to hunt)
3) The rest of the code AFTER.

But I see what you're talking about how it goes 'black' every so often... the tilemap not refreshing within the map spriteset.

Like I said, what I've been working on... I've had issues:
**Disadvantages of Tilemap scripts I had been working with**
  1. SephirothSpawn's tilemap doesn't redraw the 'priorities' tiles (the ones with the (1-5) stars in the tileset) when zooming. And z-Depths for layer 2 / layer 3 tiles are screwed up.
  2. My tilemap script... zooms properly, but the zoom takes 2x longer than others.
  3. Poccil's tilemap... oh, I had so much headache with it, and the handling of layer2/layer3 z-Depths like Seph's, but managed to get it to work with zoom. However, centering is borked.

BUT, i had 'gradual' zoom, that is you could have it slowly zoom in/out or speed it up.


Hrm... Again, I may take a look.
... Good, the Fog's width/height is adjusting properly with the defined resolution settings and not 640x480 fixed
... Good, the Weather Script was adjusted properly to fit the defined resolution too.
... Did it a different way than I did on those adjustments, but it works

If the spriteset blackout is cleared up, I would love to rework this to make a package EASIER to use. But dayum... I only had 5 Win32API calls, this has HOW MANY??? And one I have 'checks' to ensure Alt+Enter isn't toggled because the game engine defaults to 640x480 REGARDLESS of the Resolution spell.

IF I ever get the time Head-desk Thud
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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#8
Ah! I see I see, so what I'm gleaning from these responses is that it's not so simple after all... Rats!

Still, thank you for taking a look, guys

If you do end up completing that zoom script of your own one day, @DerVVulfman that sounds like something I'd definitely have to try out.
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#9
Ya don't seem to understand. This is a leap forward for me... just to figure out the spritesheet refresh, according to you, is the issue.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
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