Quote:In the beginning, there was naught but stars.
According to legend, the stars were the first Creators. Their power came from two sources: magic and time. With it, they made our planet and our civilization. However, the peaceful empire attracted a dark being. The Creators fought long and hard, and in the end, they only prevailed by encasing the creature in a void of time-- where it was transferred into the future.
Countless millennia later, the upper continent divided into two Empires: Cerekol and Kuruga. Constantly at war, their feud reached its peak. The Empires grew more and more restless, and disorder marked the continent.
Despite all these troubles, we find our hero living a decent life in the peaceful Recuerdo Woods-- until his father was injured working for the King's Army. Trembling with rage, the young child called together a group of friends to fight the hated Kurugans. But that night, before any further plans could be made, a terrible scream filled the air-- and the boy vanished.
Eight long years later, Nocilis awakens in a new world with no recollection of what had happened to him in the woods. To his horror, his father has been murdered by a new threat: the band of thieves and spies, Omnisia, headed by none other than his old friend Lucian. He leaves for the forest to try and figure out the unsettling mysteries of his friends, his family, his past. There, he embarks on a journey through time itself-- where there is no turning back.
Features Omnisia is mainly a puzzle game, with an interesting plot and battles to back it up. It is a great adventure with optional unlockables and sidequests for the explorers, like new weapons or skills, and even a character. Some of the features are:
Three fully evented "special tools" for each dungeon-- use these to destroy or maneuver around obstacles whether in dungeons or outside
Three action-packed, puzzling dungeons that make you THINK before you can advance
An (optional) semi-dungeon for training, rewards, and a hidden character
Default battle system, except with new skills, status effects, and "Blitz" moves, where you input buttons for skills
A world map, not for exploring, but for teleporting to places quicker
and more!
As a contest project, Omnisia offers around 2-4 hours of gameplay, depending on how fast you can solve the puzzles and advance through the game.
Characters
Characters with * are playable.
Nocilis* (renameable)
A noble and valiant teen, Nocilis has the makings of a true fighter. He will try everything for the people or things he values. However, he is prone to anger and very stubborn, which sometimes drives him to do careless actions.
Cedric*
Friendly and caring, the cleric Cedric is the one who finds and saves Nocilis. He's not only kind, but also very sensible, and gives Nocilis many helpful tips. He's lived in Lutrena all his life, and will do anything for the city and the people.
Copain*
Copain was always a follower-- of his friend Nocilis, and later Lucian. He's very gullible, and likes to work with the powerful. However, his strength makes up for what he lacks in intelligence. Not many wish to get on the wrong side of this superior Knight and his amazing abilities with the lance.
Lucian
The most mysterious friend of Nocilis. As a boy, he wasn't very talkative and kept to himself most of the time. All of that seemed to change when Nocilis met him again eight years later. Lucian was a natural leader-- one powerful with magic. But perhaps too powerful; for as the leader of Omnisia, he seems to be working against the goals of his old friend.
Father
Nocilis' dad. He's very close to his beloved son, and taught him many fighting techniques when he was only eight. However, as the captain of the King Lokerec's Army, he acts a bit overconfident of himself and his abilities-- resulting in his leg injury, and later his death.
???* (unlockable)
A mysterious girl who claims she's the leader of the "Lost Souls." She was only a kid when a Kurugan invasion force killed her. Unable to "go on," she remains helplessly trapped in a Mine, waiting for her savior.
Screenshots
Nocilis' first visit in the "great" city of Lutrena.
The power of time.
Flooded city of Moreina. Note the HUD in the upper left.
Switch and bridge puzzle in the Aypi Caves.
Cedric using "Drain" skill (Blitz).
Puzzle in the Sewers. I've hidden the HUD so you don't get to see what the 3rd item is :P
Version History
v1.6- added hints/clues to help with puzzles or general direction, fixed minor bugs
v1.5- modified world map, fixed several bugs, edited battle stats
v1.0- game released
Hey, just was playing it and so far, so good! I didn't finish it, but I'm up to the part where I have to go to moreina or something like that. You just have some tileset problems in the forest area, everything else is fine. Also, love the bird noise when it swoops over my head in the town below the crystal.
There's a BIG glitch that I just exploited. When I was buying stuff, I accidentally bought eleven by pressing up when I didn't even have enough money for 11. So I sold some and I had more money. You may want to fix that.... and sooner than later. Or you'll have players with 99999999 gold and the best armor all the time.
Thanks for the heads up. To be honest, I'm really not sure what could be the problem. If a scripter could volunteer to check out the demo, I could send them an unencrypted version. But for now, let's just hope no one exploits that glitch.
Thank you, DerVVulfman. This game is really incredible. My favorite part is how Moreina was not flooded by what the name would suggest (more rain-a). Unfortunately, there's a problem that blocks you from leaving the second dungeon after you solve the sliding rock puzzle.
By the way, I've checked up on the RMXP default shop system, and it doesn't seem to have the overbuy glitch. Could it be a script you're using that's interfering with the shop system?
If you don't like it, feel free to sue me if you have a lawyer.