Posts: 11,230
Threads: 649
Joined: May 2009
Alisha's Storage Containers
Ver 4.1
Introduction
This system allows you to create re-usable chests and other forms of containers on your map. Rather than just finding a chest to get your loot, you can return to the chest and put stuff back in for later. You can put items, weapons, armor and even gold into these storage containers which you can retrieve later.
Features- Able to retrieve and store items in reusable events
- Able to set capacity and size limits for each chest
Demo
Right here - RapidShare
Script
The Script
Instructions
The instructions are in the script. Very easy script calls to use.
Notes:
Why didn't anyone make this until now???
Terms and Conditions
Free for use, even in commercial games. However, this is an exclusive to 'House Slashers.com' and an exclusive to the 'Save-Point.Org' . It is not for display or distribution on any other site or forum.
Image has link to Enterbrain's Download Page
Posts: 1,127
Threads: 43
Joined: May 2009
I haven't tried it yet but I already know that I love it.
Posts: 1,127
Threads: 43
Joined: May 2009
Okay, I have a few suggestions.
1. Put a SE when you switch among windows (I almost thought it wasn't working...).
2. Do not de-select the item when 0 or its maximum quantity is reached.
3. Let the player use both C and B to de-select an item.
4. Let the player use R and L to increase/decrease quantity by 10.
That's all for now.
Did I mention I love this?
Posts: 11,230
Threads: 649
Joined: May 2009
- Was thinking that
- When the items reach '0', they get removed from the list like if you use up all your items normally. I had problems otherwise, with reloading the wrong items.
- Hm. Esc/Cancel deselcts. Why NOT the [Enter/Select]? Good point.
- I need to work on the math formula to 'predict' the target quantity so it doesn't go beyond 99, or remove beyond '0'. Was thinking that already.
And yep.
Posts: 11,230
Threads: 649
Joined: May 2009
BUMP
To version 2.0
I did none of the above ideas....
What I did perform were some bug fixes and added capacity limits. So now each chest can have a maximum capacity. You don't want to have a small jewelry box holding 50 broad swords, do you?
I didn't think so. So now you can have a maximum capacity based it the 'weight' of your items, and limit the items that can even go into a chest by 'size'.
Posts: 11,230
Threads: 649
Joined: May 2009
BUMP
To version 3.0
Did another upgrade. While left/right has allowed you to move a single item or piece of gold to and from a container, now you can move 'em with up/down keys too.... in quantities of 10!
Posts: 33
Threads: 3
Joined: Feb 2010
I must say, this is an excellent script :D I'm gonna be sure to use it.
Posts: 47
Threads: 2
Joined: May 2010
Posts: 11,230
Threads: 649
Joined: May 2009
BUMP
To version 4.0
Massive update to the system now. Now it's easier to see if you're drawing things out of the chest/container or out of the party item window. Faster mechanics, works with a Weights system that I worked on, allows for compatible font effects... and has been made ready for a new add-on I'm sure you'll love.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links
Posts: 11,230
Threads: 649
Joined: May 2009
BUMP
To version 4.1
It kinda sucks when you put in a system to autodetect whether a companion/add-on script is installed or not... and you got the values reversed. Yep, I had the values reversed and had to fix that... hence the latest bump to version 4.1
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
Above are clickable links