03-07-2010, 12:49 AM
When you import anything with the [F8] Resource Manager in RMXP, you see it in a preview window.
The area around your battler may be pink... may be green.... may be blue... whatever. Click on THAT color with the 'left mouse button' and it informs the system that (for that specific file) that color is transparent. Clicking on a color with the 'right mouse button' identifies a color as semi-transparent.
Same function works when you import tilesets, charsets and etc.
The area around your battler may be pink... may be green.... may be blue... whatever. Click on THAT color with the 'left mouse button' and it informs the system that (for that specific file) that color is transparent. Clicking on a color with the 'right mouse button' identifies a color as semi-transparent.
Same function works when you import tilesets, charsets and etc.