03-29-2010, 09:39 AM
Quote:I wonder if it would be possible to merge this with a pixel movement script... or would that be too much work?
In order to have pixel movements for this system, the entire script should be rewritten. Step-based movements are the key to simplify the mathematical process : for example, the rotation function currently doesn't work if the player is on an intermediary position.
Quote:I managed to get my 'Vehicles' system to work with your first Mode7 system, so I wonder if it may be possible to get it to work with this.
On another note (before downloading), will this support being able to see different 'height' objects like differentiating a single house from a 3 story building?
This script is designed for interiors, so I don't think that a vehicles system is appropriate.
And you can't make walls with different heights. I don't use any external engine (Irrlicht, ...) to render the screen, so I tried to simplify the computation by only rendering squares (there are tons of symmetries).
Some scripts :
Working on :