FPLE : First Person Labyrinth Explorer
#12
MGC Wrote:
Quote:It would be good if thre's also an way to keep the rendering quality when not in movement.

There is no loss of quality with a fple_resolution value equals to 0. However it may lag depending on your hardware.

Yes i know that, that's why it would be good to keep the quality.

I my pc it only worked 100% lag free on "ugly" resolution (yes, my pc is a crap), but it's strange the effect that it causes, having an perfect backgrung when not moving, then the drastic reduction when walking.

It would be good keeping this equal all the time.
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Messages In This Thread
FPLE : First Person Labyrinth Explorer - by MGC - 03-28-2010, 01:13 PM
FPLE : First Person Labyrinth Explorer - by Ace - 03-28-2010, 01:41 PM
FPLE : First Person Labyrinth Explorer - by Bolt - 03-29-2010, 04:43 AM
FPLE : First Person Labyrinth Explorer - by MGC - 03-29-2010, 09:39 AM
FPLE : First Person Labyrinth Explorer - by MGC - 03-30-2010, 07:09 AM
FPLE : First Person Labyrinth Explorer - by Victor Sant - 03-30-2010, 07:38 PM
FPLE : First Person Labyrinth Explorer - by MGC - 03-31-2010, 06:56 AM
FPLE : First Person Labyrinth Explorer - by Boot - 03-31-2010, 07:36 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-03-2010, 08:48 AM
FPLE : First Person Labyrinth Explorer - by PK8 - 04-04-2010, 02:36 AM
FPLE : First Person Labyrinth Explorer - by EJlol - 04-04-2010, 10:28 AM
FPLE : First Person Labyrinth Explorer - by Ace - 04-04-2010, 11:32 AM
FPLE : First Person Labyrinth Explorer - by PK8 - 04-05-2010, 01:40 AM
FPLE : First Person Labyrinth Explorer - by MGC - 04-05-2010, 02:16 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-07-2010, 06:57 AM
FPLE : First Person Labyrinth Explorer - by Boot - 04-07-2010, 05:58 PM
FPLE : First Person Labyrinth Explorer - by MGC - 04-07-2010, 08:07 PM
FPLE : First Person Labyrinth Explorer - by Xaiko - 04-09-2010, 05:10 PM

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