10-14-2010, 05:12 AM
Bump to version 2.4
First off, I fixed a goofy li'l bug that was reported by polo12. It was related to an old JUMP command when a companion gets hit.
Then I fixed a couple of routines that didn't have proper anti NIL value checking that went to the Game_Batltler code. Polo12 noted that there was a problem being passed to Game_Battler as well.
To Polo12: Regarding the movement thing... Are you trying to change the player's speed in a script? The old_speed value only gets changed for the player when using DASH/SNEAK routines. It shouldn't pop up at all unless you have some script conflict I'm not aware.
First off, I fixed a goofy li'l bug that was reported by polo12. It was related to an old JUMP command when a companion gets hit.
Then I fixed a couple of routines that didn't have proper anti NIL value checking that went to the Game_Batltler code. Polo12 noted that there was a problem being passed to Game_Battler as well.
To Polo12: Regarding the movement thing... Are you trying to change the player's speed in a script? The old_speed value only gets changed for the player when using DASH/SNEAK routines. It shouldn't pop up at all unless you have some script conflict I'm not aware.

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