06-02-2010, 08:24 AM
Oh, well. That's a map event call. You need to access the skill level by making a script call like this:
What you will do first is set an RMXP variable (like variable 0001) to the skill level like this:
After that, you can then use your conditional branch. :cheery:
Code:
p $game_actors[1].skill_level[57]
What you will do first is set an RMXP variable (like variable 0001) to the skill level like this:
Code:
$game_variables[1] =
$game_actors[1].skill_level[57]
After that, you can then use your conditional branch. :cheery: