06-04-2010, 01:35 AM
A way would be to activate a common event (parallel process) with a switch for the whole game. Then you set it up like this:
Conditional Branch
If Actor X
Weapon Ironsword equipped
Change Battler Graphics to Actor_X_Ironsword.png
else
If Actor X+1
Weapon Firesword equipped
Change Battler Graphics to Actor_X_Firesword.png
else
.......
end
Conditional Branch
If Actor X
Weapon Ironsword equipped
Change Battler Graphics to Actor_X_Ironsword.png
else
If Actor X+1
Weapon Firesword equipped
Change Battler Graphics to Actor_X_Firesword.png
else
.......
end