06-30-2010, 06:01 AM
(This post was last modified: 10-15-2010, 03:50 AM by DerVVulfman.)
Most all of us use .mp3 format, if not .wav or .midi for music (rarely .wav). Some of us would like to use the .ogg audio format for music too, but unlike other audio formats, .Ogg Vorbis music is not streaming like .MP3 format. This means the entire audio file has to be loaded before the music begins to play. This causes an unfortunate 'pause' before the music begins to play.
And while music generally loops when played, there is a script by a Japanese scripter named Cogwheel that allows .MP3 music to be looped in certain points. This means that the music can restart where you set it to restart... just like a professional RPG game. (>HERE<) is that Cogwheel MP3 script.
What I am asking for (and I am thinking public release :wink ) is a combination .dll / RMXP script that replaces the Audio class so it can loop streaming .ogg music... let alone allow you to loop the supported music files (.ogg, .mp3, etc.) just like the cogwheel system above.
Definitely a C++ coder's job. I never ask for anything small, do I?
And while music generally loops when played, there is a script by a Japanese scripter named Cogwheel that allows .MP3 music to be looped in certain points. This means that the music can restart where you set it to restart... just like a professional RPG game. (>HERE<) is that Cogwheel MP3 script.
What I am asking for (and I am thinking public release :wink ) is a combination .dll / RMXP script that replaces the Audio class so it can loop streaming .ogg music... let alone allow you to loop the supported music files (.ogg, .mp3, etc.) just like the cogwheel system above.
Definitely a C++ coder's job. I never ask for anything small, do I?