06-30-2010, 04:39 PM
Someone did with another Dll/RGSS dual system. The map music paused when going into scene battle. Then the music resumed from where it left off after exiting the battlesystem. It was solely dependent on both the .dll and script combination. But it didn't include .ogg format. And didn't have the cool looping system that Cogwheel created.
So, if a rewritten AUDIO class that could perform streaming .Ogg files and have a working point-to-point loop system, that would be great.
So, if a rewritten AUDIO class that could perform streaming .Ogg files and have a working point-to-point loop system, that would be great.