Atoa's CBS / Random Monster Patch
#3
I realized the patch for the Random Monster Groups does not work anymore on the new update. If anyone else uses the Random Monster Groups script, this is the fix for it:

In the patch, change


Código: [Selecionar]
battle_setup
to

Código: [Selecionar]
battler_position_setup

That should fix the main problem. And if you are using the battle advantages add on, go to the actual random monsters script (not the patch) and look for def screen_x.

Replace it with this:
Código: [Selecionar]
def screen_x
if $game_temp.invert_postion and Battle_Style == 0
return 640 - $data_troops[@troop_id].members[@random_index].x
else
return $data_troops[@troop_id].members[@random_index].x
end
end

Works for me with no problems.
Reply


Messages In This Thread
RE: Atoa's CBS / Random Monster Patch - by Yin - 01-23-2011, 07:04 PM
Atoa's CBS / Random Monster Patch - by Yin - 08-18-2009, 05:23 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   ATOA CBS Equipment Set Variables Patch kyonides 0 812 10-14-2024, 12:47 AM
Last Post: kyonides
   Random Move Type XP kyonides 1 1,720 01-01-2024, 03:15 AM
Last Post: kyonides
   The Charlie Mini-Map / Dynamic Maps Patch DerVVulfman 2 6,216 03-29-2022, 11:55 PM
Last Post: DerVVulfman
   ACBS FIX SCRIPT #1: Victory Cries Patch DerVVulfman 1 5,824 08-08-2019, 02:53 PM
Last Post: aeliath
   ACBS - Atoa Custom Battle System 3.2 Victor Sant 150 284,278 03-02-2019, 04:47 AM
Last Post: dragonprincess44
   ATOA Chanting Battle Animations DerVVulfman 9 20,146 01-12-2017, 01:46 PM
Last Post: Noctis
   Moonpearl Patch for Multi-Slots! DerVVulfman 0 6,306 05-23-2016, 04:30 AM
Last Post: DerVVulfman
   ATOA Status Effect Pops DerVVulfman 6 13,970 01-29-2016, 06:30 AM
Last Post: Lightness
   Lycan ABS / MGC Mode7 Edit Patch DerVVulfman 2 10,766 10-18-2015, 07:12 PM
Last Post: DerVVulfman
   Isometric Maps: MiniMap DVV Patch DerVVulfman 0 5,905 06-26-2014, 03:27 AM
Last Post: DerVVulfman



Users browsing this thread: 2 Guest(s)