01-23-2011, 07:04 PM
I realized the patch for the Random Monster Groups does not work anymore on the new update. If anyone else uses the Random Monster Groups script, this is the fix for it:
In the patch, change
Código: [Selecionar]
battle_setup
to
Código: [Selecionar]
battler_position_setup
That should fix the main problem. And if you are using the battle advantages add on, go to the actual random monsters script (not the patch) and look for def screen_x.
Replace it with this:
Código: [Selecionar]
def screen_x
if $game_temp.invert_postion and Battle_Style == 0
return 640 - $data_troops[@troop_id].members[@random_index].x
else
return $data_troops[@troop_id].members[@random_index].x
end
end
Works for me with no problems.
In the patch, change
Código: [Selecionar]
battle_setup
to
Código: [Selecionar]
battler_position_setup
That should fix the main problem. And if you are using the battle advantages add on, go to the actual random monsters script (not the patch) and look for def screen_x.
Replace it with this:
Código: [Selecionar]
def screen_x
if $game_temp.invert_postion and Battle_Style == 0
return 640 - $data_troops[@troop_id].members[@random_index].x
else
return $data_troops[@troop_id].members[@random_index].x
end
end
Works for me with no problems.
My partner in crime = TREXRELL