Advanced Individual Battle Commands
#1
Advanced Individual Battle Commands
Version: 4.3


Introduction
This script allows you greater control over the commands that show up in battle. It also allows you to define the names of the Attack, Skill, Item, and Defend and allows you to create new commands. This script also works with my Bag of Battle Commands allowing you to create more diverse commands. This script also has the functionality of commands being learned at a certain level (class or actor), or learning a command when a certain item is equipped, or by a condition in battle.


Features
  • Individual Battle Commands
  • Make commands depend on ammo
  • Make commands learnable by level, weapon, armor, condition
  • Make commands that link to a skill/common event
  • Make commands that have a subset of the actor's skills
  • Make commands have their own skill set
  • Make commands which name depends on the actor
  • Make commands which have their own icon/description/help text
  • Make commands which uses your own action
  • Loads of stuff I am forgetting


Demo
Advanced Battle Commands V4.2 Text Version (The version you want)
Advanced Battle Commands V4.2


Instructions
Copy the scripts form the demo to your project. Also Copy the file BattleCommands.rxdata from the data folder of the demo to the data folder of your project. You can edit the Command Properties by opening the file in Notepad. Instructions are also given in the file

In the script Setup you can define the Actor's starting commands. Again Instructions are given

If you downloaded the non text file version you must download my Command editor program - The Database. In addition you may need to install ruby to get this to work. For more info see the read me file.


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatibility
SDK Compliant
Requires MACL V1.2 or later


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.
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#2
By far the absolute best ever individual/custom battle commands script ever.
Every other script is a joke T_T... (I really wish I could get it to work with a different battle system waaah)
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#3
Well, I think there was no need to create individual command windows with their respective commands for each one of the actors because normally only one command changes (Skills). It is easier to change that command only instead of creating dozens of new windows just to achieve such a simple goal.
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List of Compiled Binary Executables I have published...
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#4
Or you can use this kind of script for organizing skill list and separate them
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#5
You just don't understand what this script can truly do.

Allows setup of organized skills/lists.

You can completely create amazing effects/ custom skills such as Reload and # of uses skills.
Skills that show up randomly when low on hp. (WITHOUT EVENTS)
Skills/Menus that get added when Equipping an item/weapon/armor...

Customized Battle Menu
Code:
1st slot: Sword (Sword is equipped...)
[list=1]
[*]Slash   < The standard attack...
[*]Cross Cut   < Skill double attack...
[*]Back Slash  < Another skill attack...
[/list]

or

1st slot: Gunner (Gun is equipped...)
[list=1]
[*]Shoot  < Uses standard attack... (Can set this to have 6 bullets or however many depending on gun...)
[*]Magic Shot  < Menu that shows a list of useable skills that use Magic Bullets (Sub menu that shows skills but however they uses an item to be used as ammo instead of mp...)
[*]Reload  <  A skill to reload the gun... (Reloads the Shoot Skills #of uses back to 6... I forget if theres a way to have it check how much of an item there is to make sure its usable... Probably is but I forget lol...)
[/list]
2nd slot: Defend
3rd slot: Escape

Basically you can add in however many slots you want and sub menu items you want...

I used another script that allowed skill learning to make accessory books such as Beginners Magic.

This skill gave a menu called Beginners Magic
Had 3 skills at first and based on level/learning of said skills showed a couple others. (required 2 other scripts. 1 for showing skills that you can learn through use. and another for showing skills that only showed up at a certain character level or if the character already knew another skill.)

IE: Burn (beginning fire spell) when learned would show another beginning fire skill...

Even without the additional scripts the nice effects this has/can create for skills was great.
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#6

sorry for necroposting but I have questions about this script.

Is this compatible with Trickster's RTAB? coz i get an error at the "Windows" Script at Line 30, its says

"NoMethodErrr occured undefined method 'battle_commands' for nil:NilClass"

but when i disable TRTAB, and used the default battle system it functions alright.

I tried disabling most of the scripts I installed to find the culprit. I didn't thought that the TRTAB was the one causing the error because both scripts were written by the same scripter and I thought it would be compatible with this one.

by the way, this is a really very nice script
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#7
Personally, I would use his ATB over TRTAB. I found TRTAB a bit flaky (yeah... even his work), but his ATB was always pretty good. But I won't go into that since this thread is about the Battle Commands.

Scripts by the same author need not mean compatibility between all scripts by the same author. Methinks this is the case. But check the script order. If you placed this above TRTAB, try placing it below. You would usually place scripts of this nature below battlesystems.

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