Forum Script Listings
#7
[Image: battlesysadd.png]
If you're looking for something to tweak your existing battlesystem with new commands or features, come on in.

Battle Add-Ons: E-P

Elemental Damage Fix
by RPG Advocate (Date Unknown)

By default, if an attack has two or more elements, the damage multiplier that will be used is the multiplier of the element to which the target is weakest. I'm sure that many of you believe that is is illogical like I do. This script makes it so that the damage multiplier used is the average multiplier of all the elements of the attack.


Element Limitation/Correction
by XRXS
Posted by Helel (December 8, 2009)

This sciptlet configures the element_correct method in Game_Battler3, which affects the method in which the elemental multiplier is calculated and applied to the battler's damage, as well as limiting the element list in the database so that 'special elements' - ones that shouldn't affect the skill's damage, don't.


Enable Vehicle Battles
SoulPour777 (February 27, 2014)

Allows battle on vehicles, such as the boat, the ship and the airship.


Enemy Battler Effects
SoulPour777 (November 21, 2015)

Plugins that adds spice to the default battle systems (FBS / SBS).


EskapeLevelsDown
by kyonides (July 10, 2023)

A forumer on another board was asking for a way to ensure that the heroes would level down if they had successfully escaped from the battlefield. Yeah, what a bunch of pussy cats!
The catch was that they shouldn't lose too many points.
Here's where my script comes in to solve that issue for you all, guys!
It will make the heroes level down once and temporarily permanently keeps track of all the lost EXP!
Since version 0.4.0 you can choose between losing a level and its experience or simply losing the excess experience points earned AFTER leveling up. Lost points can be displayed on message windows by using a predefined game variable!


FFX, FFX=2, FFXII damage display
by Selwyn (March 29th, 2006)

This modifies the way the damages are displayed in battles.


Formations
by Claihm ()

Translated from the original Japanese code, this script allows you to position the actor battlers anywhere on the battlescreen.


Full Animated Side View Battle System
by Cybersam ()

Both versions 2.5 and 3.0 Side view battlesystems transform your front view battlesystem into a sideview battle system requiring specialized 7 or 8 pose battlers. Version 2.5 is an older yet more stable version while version 3.0beta is newer and faily popular. Both are available in the demo links below.


GMG: The General Monster Generator
DerVVulfman (February 24, 2011)

Based in part on SephirothSpawn's Event Spawner, this system grants the user access to quick and pre-defined script calls for generating enemy events. The enemy events that will appear on the screen may either call forth a battle as it would with the traditional map event 'Battle Processing', or it may be an enemy used by an Action Battle System such as Near Fantastica's SBABS (Squad Based Action Battle System.


Image Damage Display
by Trickster ()

This script modifies the way damage is shown in battle instead of using the font and displaying damage it shows an image instead.


Individual Battle Commands
by RPG Advocate (Date Unknown)

This script changes the battle engine so that each character has individual battle commands, rather than be restricted to the four defined in the database. It also changes the engine so that battle commands are recognized by name rather than by position within the battle command menu.


Individual Battle Commands
by Charlie Fleed (December 30th, 2008)

Hi all. Someone asked for a stand alone version of my Individual Battle Commands feature from my CTB... so here it is. his system allows to have many skill categories and displays different commands according to the skills available to a character.


KActionSpeed XP
by Kyonides (October 31, 2019)

Continuing the battle add-ons production line, I present you with a scriptlet that will alter a hero's or a monster's action speed. An action can either be attacking the opponent with a sword swing or casting a spell or even consuming an item. This can now be alter via script! Did you ever want to make a battler the fastest guy out there? Now you can get him or her a good chance to strike first! Or you can make him or her the slowest scum that has ever existed! Or you might prefer to let luck guide them...


KBattlePause XP
by kyonides (August 17, 2020)

Even if you flee like real chicken wussies... Your enemies Ghost Skull Zombie Snake might still face you again.
Yes, the very same foes with the same stats as they had when you left them biting the dust!



KBattlerEats
by kyonides (December 19, 2023)

Your extreme delivery service for Maker battles! Warning! Service Fees may apply!
Place an order and just wait for a few turns and you'll find your items being delivered straight into your party's bag.
You will not be able to place an additional order until the previous one has already arrived.
The delivery service will reimburse your money if the battle ends abruptly.
There are a couple of Constants you will need to setup first to suit your gaming needs.


KBlockStates
by kyonides (April 30, 2023)

This script prevents your heroes or your enemies from choosing a target that is still afflicted by a Blocked Target alias Untargetable State.


KBribe
by kyonides (July 14, 2022)

Admit it, there are times when you wish that you could simply Cash bribe your foes during battle. Well, now you can do it!
Oh and it is also possible to get an estimate of how much it might cost you!
By the way, it is not a Plug & Play script because you can customize several things like where to show the currency symbol, etc. So do not forget to check out the KBribe module, guys!


KLazyWayOut
by Kyonides (June 14, 2022)

Are your players tired of fighting some random mobs? Fear not! There is a LAZY way out of such a messy situation!
A brand new message will show up on the map warning you about the upcoming battle. If the player wants to skip it, he or she can pay their way out of it!


KLevelUpHeal
by kyonides (June 20, 2023)

This is the most basic script or plugin that one could ever publish, but here I am publishing it here.
Yes, this script lets you customize the way your heroes will level up.


KNegate XP & VX
by kyonides (November 20, 2019)

This time the explanation is quite simple indeed You only need to setup battlers that will negate any damage taken if it is less than a percent of their MAXHP.


KReBattle XP
by Kyonides (August 20, 2021)

Just get used to pseudo infinite battles!
Nah, just kidding!
You can give up at any time! Happy with a sweat At least after your heroes got Killer killed by the mobs.


KScopeStates
by kyonides (January 22, 2023)

Did you ever wanted to create a state that would turn your single target skills into multiple target ones?
Yes? You did? In that case this script is perfect for your game!


KSwap XP
by kyonides (January 4, 2022)

Did you ever want to swap actors' skills or enemies' actions?
Or perhaps you failed to swap actor's weapons or enemies' atk attribute on you own.
If so, you would also need to be able to nullify such skills, don't you think?
Then you will be glad to find out that this scriptlet will make it possible!


Last Fighter XP
by Kyonides (February 08, 2010)

One of your heroes won't fight against the enemies unless all other heroes are dead already.


Laura's Escape Bar Removal
by DerVVulfman (November 30, 2006)

This script system removes the [ FIGHT / ESCAPE ] bar from your default or RTAB battle system.


Level Up Notice
by Trickster ()

This script Adds a Level up window for when you level up. Pretty Simple....


Log Horizon – Patrol File
SoulPour777 (March 13, 2014)

Patrol File is a way to maintain your formation and field monitoring. The first and the last members in line cover each other’s view, so attackers and healers can focus on their jobs as the party moves.


Log Horizon – Row Damage Modifier
SoulPour777 (March 13, 2014)

This script allows a change of damage only for a certain row of actors. This means that if an actor is in the position indicated on the script, the actor will have a different damage to deal. This by means that all other actors that are not involved in the damage modifier will still deal the normal damage they have to. This is to encompass the Patrol File System.


Lycan Attack Fatigue
DerVVulfman (March 3, 2014)

How many people can swing a heavy barbarian sword over and over and not get tired? Not many. So I decided to write a little script that takes some points from the player which he will recover in due time.


Lycan Oversized Enemy Targeting
DerVVulfman (June 4, 2014)

This little script allows you to make enemies that give you MORE of a target rather than having to try and hit the one 32x32px tile that the enemy's event is centered upon. It doesn't give your enemies any more reach than they would otherwise. That feature can be handled well enough with the enemy's attack range setting.


Manage Battle Speed
by XRXS
Posted by Helel (December 7, 2009)

This is a snippet that basically manages the wait duration in between battle effects, such as the animation, damage display, etc. The higher the numerical values are set, the faster the battles become.


Mea's Multi-STRIKE!
by DerVVulfman (January 22, 2007)

This system allows you to create attacks that perform multiple hits, whether it be a regular weapon attack, skill or item effect. Simple in design, it only applies hits from that same weapon/skill/item on each properly defined flash effect.


Minkoff's AnimBat Addon: Battlefield Front/Rear Formations
by DerVVulfman (July 2nd, 2008)

The default RPGMaker XP battlesystem contains a feature in the 'Class' system where actors containing a 'front' row tag would be more likely to be attacked while actors containing a 'back' row tak would be less likely. It has been a long requested feature to be able to display characters in a side view system such as this, and now one contains such a feature.


MotionControl
by Claihm ()

Translated from the original Japanese code, this script replaces the actor battlers with characterset battlers. It also allows them to move to their targets in battle.


Mr.Mo ABS Game Log Window
JayRay (October 30, 2012)

This system is a new add-on for MrMo's ABS Ultimate that lets you display a log of five seperate messages depending on events that occur, whether they be the obtaining of loot, a quest achievement unlocked... All with a simple script call.


MrMo DVV Add-On #1: Sasha's Diagonal Combat
by DerVVulfman

It enhances the movement and attacking capabilities of his ABS by supporting all eight directions rather than the standard four that is found in most RPGMaker ABS systems.


MrMo DVV Add-On #6: Combo Pops
by DerVVulfman

It allows you to display a simple pop-up of the word: "Combo!" when a the hero is able to deliver multiple strikes without being interrupted within a set time.


MrMo DVV Add-On #8: Tiffany's Defence
DerVVulfman (May 10, 2010)

It allows you to defend against melee attacks and reduce the amount of damage by half, much like the 'guard' option in the default battlesystem.


MrMo DVV Add-On #10: Madeline's Enemy Damager
DerVVulfman (May 13, 2010)

It allows you to perform script calls that may increase or reduce ABS Enemy HP and SP scores. It duplicates the functions of the 'change HP' and 'change SP' map events that do not effect Mr.Mo ABS enemies.


MrMo DVV Add-On #11: Amanda's Slot Extension
by DerVVulfman (May 18, 2010)

It enhances the player character's ability to perform in combat by allowing it to use multiple weapons in conjunction with scripts that allow additional weapon slots.


MrMo DVV Add-On #13: Tinuke's Smart Missiles
by DerVVulfman (November 10, 2010)

This system is a safety enhancement for Mr.Mo's ABS version 4.5, likely to be the final version of his singular ABS system (other than his SBABS and his SBABS lite). This script introduces a preventative halt to any missile attacks made by the player if he/she is facing a solid wall or an impassable tile which would result in the player taking all the damage. With this, the player only hears a buzzer sound if facing a wall and the missile, whether a ranged weapon or explosive spell, was attempted.

Of course, they can still blow themselves up if they are within the range of an explosion. But the inconvenience of impassable tiles causing damage has all but been removed.


MrMo DVV Add-On #16: Taryn's Weapon Ammo System
DerVVulfman (May 4, 2011)

This script allows you to create weapons that require ammunition for their use. It makes it a requirement to load/reload your weapon with ammo before you can perform a ranged weapon attack, and can play a pre-defined sound effect if the weapon in use runs out of available ammo.


MrMo DVV Add-On #17: Brynn's Friendly Fire
DerVVulfman (May 18, 2011)

This script introduces the concept of accidentally (or intentionally) firing upon non-aggressive ABS targets which will then attack the player. In a nutshell... using this script assumes you want all enemies to be able to attack you unless you actively flag them.


Multi-Attack
by Trickster ()

This script allows for skills/weapons/enemies/items to hit multiple times.


One-Player BattleMenu
Tigurus Fay (August 18, 2011)

A slight and shiny change of the default battle system. It's made for 1 character only and can best be used with an over-the-shoulder battler. Additionally, I try to make it time-based though at the moment it still is like the default.


ParaDog's Side View Battle
by ParaDog (June 5, 2005)

Translated from the original Japanese code, Paradog's Side View Battle system simulates a sideview battlesystem for either the default battlesystem or his custom ATB system.


Popularized ATB Countdown
DoubleX (February 6, 2016)

Lets users set some states updating turns per specified seconds.


Popularized ATB Rate(Test Ver)
DoubleX (November 29, 2015)

Lets users alter individual battlers' atb rate by data notetags


Popularized ATB Start(Test Ver)
DoubleX (November 29, 2015)

Lets users alter individual battlers' atb value on battle start


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Messages In This Thread
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:00 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:08 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:09 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:10 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:11 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:12 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:13 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:14 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:17 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:18 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:19 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:20 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 06-19-2009, 04:21 AM
Forum Script Listings - by DerVVulfman - 07-06-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 08-04-2009, 04:04 AM
Forum Script Listings - by DerVVulfman - 09-21-2009, 04:59 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:46 AM
Forum Script Listings - by DerVVulfman - 11-09-2009, 05:47 AM
Forum Script Listings - by DerVVulfman - 12-07-2009, 05:14 AM
Forum Script Listings - by DerVVulfman - 01-11-2010, 04:45 AM
Forum Script Listings - by DerVVulfman - 02-08-2010, 06:38 AM

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