04-12-2011, 04:05 AM
It depends.
Obviously, that is a custom battlesystem or a custom BattleStatus script. So perhaps there is a section near the top of the script that has an area you can configure or edit values to suit your tastes.
If not, then the script you are using should have a value called @actor_command_window which is ... the window. By changing the 'y' position, you can raise or lower it to where you want it to appear.
Normally, it's in the 'main' method in Scene_Battle, but a custom batttlesystem or mod could have it differently.
Off-topic: Aesthetically, I'd have the command window's text have the same font as the battlestatus window's font.
Obviously, that is a custom battlesystem or a custom BattleStatus script. So perhaps there is a section near the top of the script that has an area you can configure or edit values to suit your tastes.
If not, then the script you are using should have a value called @actor_command_window which is ... the window. By changing the 'y' position, you can raise or lower it to where you want it to appear.
Code:
@actor_command_window.y = value
Normally, it's in the 'main' method in Scene_Battle, but a custom batttlesystem or mod could have it differently.
* * *
Off-topic: Aesthetically, I'd have the command window's text have the same font as the battlestatus window's font.