05-05-2011, 04:54 AM
Rummaging around, I found some old comics that actually revolve around a group of guys playing classic pen-n-paper RPGs. Yes, there is such a comic. In between story arcs, I keep coming across some funny stories and articles. And here is another for your enjoyment:
THE LAWS OF HACKQUISITION
- When in doubt, HACK!
- Nothing beats a big, honkin' sword.
- Dragons are never to be trusted (see rule #1)
- Hack first, don't bother with questions.
- You aren't evil unless you think you are evil
- Bows are for wusses and elves (see rule #2)
- Anything with multiple heads is BAD!
- When given a choice between gold and items - take both. Hack makes right!
- Never trust a GM. Smiling or otherwise. EVER!!!
- Half of everything the GM says is made up and the other half can be overturned by Hack! (see rule #9)
- If you don't understand something, then it must be destroyed.
- Don't put off till tomorrow what you can hack today.
- Liches suck no matter how you serve them.
- If you disbelieve it, then it doesn't really exist.
- It's never good to die on an empty stomach.
- You are never outnumbered when you have the conga line of death on your side. *
- Anyone who earns their hack on you or exposes their weak side is inviting you to hack them.
- Never turn your back on someone or expose your weak side. It's just an invitation for them to hack you
- He who hacks first - hacks best.
- He who hacks last, loses out on experience points and treasure.
- Never walk away from an opportunity to hack.
--Matthew Fay
* The conga line of death is when you are in a dungeon environment and face numerous opponents. Take two fighters and station them just inside a doorway. The monsters cannot utilize their greater numbers and are hacked to pieces one at a time by your fighters in the doorway. Sometimes it is nice to have a cleric behind the fighters for emergency healing.