05-19-2011, 03:53 AM
It's a bit different than that actually. Features that limit what commands a companion can and cannot do are in Francesca's Companions.
So.. look at COMPANION_TRAPS. That is set to '2', so the 2nd class can find traps. That's the plan anyway.
Code:
COMPANION_PETS = [7] # IDs of classes that are pets
COMPANION_HATE = [6] # IDs of enemies that are ignored
COMPANION_TRAPS = [2] # IDs of classes that find traps
COMPANION_SCOUT = [2] # IDs of classes that find enemies
PET_PREVENTION = [3,6,7,8,9,10,12] # IDs of commands pets can't perform
REG_PREVENTION = [] # IDs of commands regular members
# cannot perform
So.. look at COMPANION_TRAPS. That is set to '2', so the 2nd class can find traps. That's the plan anyway.