AnimBat! - Animated Battlers - Comprehensive
#81
BUMP!
to version 13.4

A double-whammy.

First, there is a new patch in the main page that is called the Window Depth Adjuster. This Lets you set the z-Depth of your battlesystem's windows as you see fit, whether you want them in front of the battlers (more likely) or behind them.

Second, a technical visual glitch was reported whereby any battler performing the 'guard/defend' pose and was attacked, they switch to the ready pose before being hit. If they survive, they return to their defend pose. The system was SUPPOSED to have them remain in the defend pose up to being hit. This has been fixed.

Both these nuances are thanks to Boomy of House Slashers / Creation Asylum / HBGames.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
RE: Minkoff's Animated Battlers - Enhanced - by DerVVulfman - 07-06-2011, 03:27 AM
Minkoff's Animated Battlers - Enhanced - by Helel - 11-28-2009, 08:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:29 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-02-2009, 09:15 PM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 04:40 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 05:03 AM
Minkoff's Animated Battlers - Enhanced - by Calum - 12-03-2009, 09:02 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-21-2010, 11:19 AM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 02:09 PM
Minkoff's Animated Battlers - Enhanced - by Ace - 02-28-2010, 09:44 PM
Minkoff's Animated Battlers - Enhanced - by Eldur - 03-03-2010, 06:44 PM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 04:53 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-23-2010, 05:55 AM
Minkoff's Animated Battlers - Enhanced - by Crono - 06-24-2010, 05:24 AM

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