11-06-2011, 04:31 AM
Did you (by any chance) perform an edit to Laura near the beginning? Like in the start_phase1 method in Scene_Battle where you'd see:
If so, you need to adjust your disable item code to match:
As you can see, the first bit of code obtains and sets the index of your escape option in the command window.
That's the whole ... height / 32 -1. The second item also uses the same formula to disable the same command.
I wrote this 4 1/2 years ago?
Code:
# Get index of Equip Command
@escape_actor_command_index = @actor_command_window.height / 32 - 1
Code:
if $game_temp.battle_can_escape == false
@actor_command_window.disable_item(@actor_command_window.height / 32 - 1)
end
That's the whole ... height / 32 -1. The second item also uses the same formula to disable the same command.
I wrote this 4 1/2 years ago?