11-14-2011, 10:39 PM
Hey, Crono. I'm at work, so I don't have my RMXP up. This is off the top of my head.
I didn't think about adapting it for RTAB or making it cross platform, however it can be done.
Within the Scene_Battle codes, the routines that ask for @active_battler within the methods, need to be changed to battler:
return unless @active_battler.current_action.kind == 1
to
return unless battler.current_action.kind == 1
And some of the methods need to have this... (battler = @active_battler) ... attached to the method name
def make_skill_action_result
to
def make_skill_action_result(battler=@active_battler)
Certain ones in Scene_Battle were replaced with their own 'similarly' named versions
The def skill_effect code in Game_Battler may need to be changed/adapted in a similar fashion.
*waves to Milady yamina and Chrono*
I didn't think about adapting it for RTAB or making it cross platform, however it can be done.
Within the Scene_Battle codes, the routines that ask for @active_battler within the methods, need to be changed to battler:
return unless @active_battler.current_action.kind == 1
to
return unless battler.current_action.kind == 1
And some of the methods need to have this... (battler = @active_battler) ... attached to the method name
def make_skill_action_result
to
def make_skill_action_result(battler=@active_battler)
Certain ones in Scene_Battle were replaced with their own 'similarly' named versions
The def skill_effect code in Game_Battler may need to be changed/adapted in a similar fashion.
*waves to Milady yamina and Chrono*
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Who watches the Watchmen?
Who watches the Watchmen?