11-25-2011, 04:57 AM
BUMP!
to version 1.9
to version 1.9
First off, a minor correction made in the script to replace an old 'SUFFIX_SKILL' value to 'SUFFIX_CAST'. But that's minor
A major overhaul of the treasure drop system has been made, letting you have an enemy leave behind one object that has all his treasure in one lump, or have multiple items scattered about. Items can jump out as if they spill out of him, or they drop from above like in Diablo. It works much smoother and has no visible Spritemap glitches that I had before, and I cut down on the size doing so. One drawback is that it isn't currently compatible with Selwyn/Squall's MiniMap anymore. Works with mine though.
Another major overhaul is the Barriers system, using some of the same code that Treasure drops now employs. Because of this, Selwyn/Squall's Minimap won't work on it either. However, the Barriers work faster and can now let you create moving barriers. If you want to create a wall of flame that can strike multiple enemies, you can do so.
And a minor tweak to the companions system was made by giving you the option to assign an additional key to the Companion Hotkey system. You can still use your custom defined hotkeys like ... [F] for follow, but you can also set it up to [CTRL][F] for follow, so the game player will need to press combinations. This means your keyboard script has more combinations available.
As a bonus, there are a few new charactersets in the demo, showing off treasure drops for shields, swords, gold, and a couple dead bodies for the 'Rescue the Princess' map.
Enjoy.