Yin's Extra Troops
#1
Yin's Extra Troops
Version: 1.0


Introduction
With this, you can make a battle have more than two troops engaged at the same time.

All actions in the troops window are based on the initial troop that's called when entering a battle (random battles, map event 'Battle Processing'). So the battle conditions in the second troop will not come into play. The only caveat to this is that the enemies in the second troop will not be controlled or a part of the first troop's event system.



Script
The Script


Instructions
Got plenty in the script.


Notes
Keep in mind that the second troop loaded into the battle cannot be controlled by the TROOPS list of battle events. They act merely as fillers. Only the battle events defined by the main/master troop are being recognized and only affect the enemies in that troop alone.


Thanks
To Yin, who requested the script.


Compatibility and Installation
Pretty much aliases everything. If you put a script BELOW this one that does overwrites stuff, I cannot guarantee that it will work.

Terms and Conditions
Free for use, both freeware and commercial. However, credit for both Yin and myself is required.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Yin's Extra Troops - by DerVVulfman - 12-21-2011, 04:55 AM
RE: Yin's Extra Troops - by Victor Sant - 12-21-2011, 11:28 AM
RE: Yin's Extra Troops - by Yin - 12-21-2011, 09:49 PM
RE: Yin's Extra Troops - by DerVVulfman - 12-22-2011, 05:12 AM
RE: Yin's Extra Troops - by Yin - 12-22-2011, 05:45 AM

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