12-30-2011, 05:08 AM
BUMP!
to version 2.4
Not bug fixes as really overlooked issues. While I replaced all the animation sequences in the game with the new 'animate pose' system, I overlooked the DEAD pose system for companions. Whoops, my bad. Worked that out, and added an ACTION_DEAD constant for would-be scripters who may use their own animation system.
In the meantime, I also noticed that dead companions stay dead when you try to throw a reviving potion on them. Those potions go WHHHEEEEE!!!!! over their heads. *doh* While you should be able to shoot over dead bodies, items that raise the dead shouldn't miss them. So I added a minor condition that remedied that for items, skills (even if you make a healing wall/barrier, and even weapons that remove the knockout state. Shot with a healing gun? Okay, now it's possible.


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