01-03-2012, 05:52 AM
I saw you reading my reply while I was at work. Yep, I'm also NightOwl.... a regular joe account so I can check regular permissions n stuff I cannot see with the admin account. So I add this post to include a little more.
Earlier I said this:
However, you may have intended the additional space around the characters so you can have melee weapons that go into the next tile. Something like a sprite with a long bo-staff that has a good amount of range would be like this. This... IS possible. But there is a feature in the MrMo ABS Ultimate system that would take this into account and would adjust the sprite down accordingly. I'm at work, so I cannot access the help file or demo to say how to turn that feature on for your characterset.
The feature I mentioned is controlled by the SUFFIX_CENTER string you set in the MrMo's ABS's configuration page. In the demo, the value is set to "!". Normally, charactersets have the figure's feet at the bottom of each frame. With the SUFFIX_CENTER string, you can have your figures in the near-center of each frame as the system tries to adjust the position it is drawn. That way, you can have the characterset graphics extend into other tiles. If you used both the "_custom" flag for this script and a SUFFIX_CENTER string of "!", I believe you could try making an "Aluxes_custom!" characterset, combining the special effects of both.
Earlier I said this:
However, you may have intended the additional space around the characters so you can have melee weapons that go into the next tile. Something like a sprite with a long bo-staff that has a good amount of range would be like this. This... IS possible. But there is a feature in the MrMo ABS Ultimate system that would take this into account and would adjust the sprite down accordingly. I'm at work, so I cannot access the help file or demo to say how to turn that feature on for your characterset.
The feature I mentioned is controlled by the SUFFIX_CENTER string you set in the MrMo's ABS's configuration page. In the demo, the value is set to "!". Normally, charactersets have the figure's feet at the bottom of each frame. With the SUFFIX_CENTER string, you can have your figures in the near-center of each frame as the system tries to adjust the position it is drawn. That way, you can have the characterset graphics extend into other tiles. If you used both the "_custom" flag for this script and a SUFFIX_CENTER string of "!", I believe you could try making an "Aluxes_custom!" characterset, combining the special effects of both.