RPGMXP - Issue with variables (that most likely can be solved using scripts)
#2
Read it. It's a bit RM2K / 2K3 old school. Not saying an event system doesn't come in handy, as I've seen a few good ones. But your request may be easier to solve as a script.

May I ask what's the purpose of the 4-digit display?

in any event, here's a cheap script I penned in 2 minutes. More time typing instructions.

cheapo window

You can use a simple script call in a map event window. The script call is 'set_digit' that contains either a digit value or nil. nil hides the window.

For example, using @>Script: set_digit(22) would turn the window on and display 22 in the window. And a later call of @>Script: set_digit(6352) would change it to exactly that. Entering this, @>Script: set_digit(nil) or just @>Script: set_digit erases the window

And there are two values (FOUR_DIGIT_X & FOUR_DIGIT_Y) that lets you adjust the location on the screen,
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Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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RE: RPGMXP - Issue with variables (that most likely can be solved using scripts) - by DerVVulfman - 01-22-2012, 06:51 AM

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